Showing posts with label SRQEM. Show all posts
Showing posts with label SRQEM. Show all posts

Monday, December 26, 2016

We are the Imagine Nation...building in Qve


When a new way of thinking comes along we have to think differently.  Some people have a gift of Imagination for new ways of working, building, thinking and accessing new content. 

A ONE System is not about a country or a brand, it's not about a color or a scheme, it's more about connecting like Islands in a Stream.   Music can inspire us to think differently and it tells us there are new worlds to conquer.  IT was Alexander's one complaint, when he finally got good at it, there was no place to take his skills to.  We know when it's time to ante up, the game changer is here.

Changing Schema in Quantum is like moving from old classics to new roles in a modern spin off; like watching reruns from the old ways we used to think.  We've done it before, like sliders we just moved into the new Windows, or just turned over a new leaf of the Apple system.  You don't have to have an apple fall on your head to tell you that gravity has changed.  But how do we work with it differently?  When things change put on a new hat and even if you feel foolish, learn something new.



It's like when you first get married and you can't remember where you live exactly, don't know what keys to use, can't remember where you put the cups and glasses, and have to learn everything all over again.  So take out something old and something new and learn to work with it differently.  IT may be borrowed but it needn't make you feel blue.



For instance the way we think about time will change.  You don't need to get tied up in knots, you already know how to think like this.  You can loop through a day and keep it all together, you can change roles like you change hats, and you can put new ideas together and get them to work.  Things take time tell the world to buzz off for awhile.  You don't have to answer the doorbell every time it rings.  You need a new set of priorities.




A new spin on old classics will amaze you.  Things can be done rather smartly, don't believe that people won't do a good job.  Don't be afraid to set your sights on a whole new world.

Remember we are the Imagine Nation.  And like generations before us said:  you can be anything you need to be by working at IT.  A Virtual City is the work of everyone.

We know: Things are going to be different, we'll find our way together.




Also Read:




Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



 







Thursday, December 22, 2016

Asset Capitalization in Projects

Encryption: Maps, Models and Mirrors

EMS Features

SRQEM: QLD Energy Machine 


The best method to value the basis of the business in order to maintain funding is to capitalize projects and use a subscriber base.  When the asset is put into service the machine can upgrade their existing portfolio of machines.  In QLD the question of the life of a machine is only related to the technological adaptation period to versioning or replacement.  There is no wear and tear on the machine because it can be continually reimaged.  Maintenance and other costs of the platform are part of a subscription and probably is the cost of service and not of a capital lease.  This idea is part of the amazing Energy String design that can be gained from particle formulation.



We have been discussing branching but not in terms of building an entire factory.  A factory floor could be organized with the further extension of the Gini system and operated remotely with site inspection.  In addition production sites for entertainment and product testing can also be established in the Virtual City Production area. 



Whatever we need to produce is built on a METAframe and acquires a field composition from the choice of the META materials used to comprise the buildout.  The speed at which the machine is maintained may be different from the way it is organized and built however the pattern from breaking and adapting the machine is left to the future design.

We had organized three manifold layers in order to determine how to increase the delivery time and reduce the scope of our projects  And we believe we went up to the second level for our machine because of the scope requirement.   If we use the example of 280 days /10/2.5 = 11.2 or one clock in a quantum production cycle.^  The way the process is run makes for a time variance that can be eliminated in the manner it is organized in the setup.



While we are possibly repeating this material, it is worth taking another look now at the progression.  This is because we need to remember that the progression is dependent on three progressions, and that the process has an interruption in it to bring in tooling, etc..



While it looks as though we have only assembled a cube we have defined a process that can be assimilated to develop a Qve Virtual Machine.  Qld Energy has within it a natural mirror that allows for Qld fusion of elements in order to make the product.

This mirror also permits re-imaging of the object and a continuous encryption.  Any type of production can be made with photosynthetic materials and this includes objects which live outside of the frame of the Quantum Virtual METAframe by having an internal frame that communicates and allows the object to move.  Working from various sides of difficult projects a manager can clone various project selves to observe the project and interface with teams as well as create interoperable points where inspections take place.

These ideas are possible because of the immediacy of the server technology. But the ability to produce the machine in a rapid build-out is highly dependent on the team servicing the project and the strategy used to produce it.  The team that can make the greatest use of the field will define their efforts with greater success.

Other types of String are discussed and among these types is Energy String which is a long-range type of string that allows for deployment beyond the facility. 

There is in addition the requirement to design and make Virtual Glass and to develop META Materials that suit various purposes, along with design of  enormous lines of products and concept architectures.

We hope that our discussion of Qve was interesting.  Please recall that Simulation is a very big part of development of the Quantum Cube.





Also Read:
Tales of the Encryption and Lies of the Lattice



Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental




^see interbranching in the next blog...

Wednesday, December 21, 2016

Completing Manifold Processes in Qve

MDS
Time and Engineering the Manifold: Virtual Delivery Systems


SRGEN: Time and Maps: Scoping Requirements

GAP Qve


We started this blog on Qve Scoping Requirements three weeks ago and have not ignored the fact that the Schema builds itself after an intensive amount of program work.  The Manifold is essential to maintaining both the METAframe architecture and the Builds that occur within the Production Cube.  But everything that is going to go into the Production has to be pre-assembled and waiting for delivery with Keys assigned to the packets. (We have written 22 blog entries on this topic since date, with more discussion to follow.)

The Schema may branch in multiple directions but it is flat and while moving between layers and Tiers it does not give any indication of its existence because there is no energy signature leaving any trace patterns or unintended access to the program.

The program steps created by Variable Rate Demand resolve themselves in the Manifold design by creating scale and speed that approximates Just in Time delivery.   This is why there are two maps, with one creating the keys related to subassembly or conditions applicable to glass composite production.

So we have in effect described branching and the way topological maps and topography help to describe and to define Euclidean space.

We have been modeling conversion for a very long time, and to define the inter-branch relation in the business cube is a function of redefining the process in a Cube in order to bring the branch relationship into the distributive area of functional access (where it is not) in order to use these drivers to produce many different kinds of productions.  In other words this emulation helps to find the Quantum Cube Functional Definition.



What has startled us about the process is how much more defined the conversion becomes the more layered our analysis becomes.  There is a much more comprehensive understanding of the conversion branch results than we could have gained from re-running the same processes instead of Modeling those processes in multiple functional ways.

In other words, working inside of a Cube Space allowed us the Bird's Eye View of how branching should occur.  And we were able to develop critical path and other criteria from watching how it progresses.  In a Quantum Cube the progress is very fast and it develops almost a Real Time effect.  That is why the Manifold needs to be constructed so that the process can be simulated in Qse  and similar to Development moved into Production once the Job is completely tasked correctly.




The remainder of what we need to discuss is:  further Matrix definitions

1.  Production through 8d (we will discuss Strategies here)
2.  Encryption Methods  (we will discuss Matrices here)

To continue with this last part of the discussion: what do gates and portals do?

Quantum Gates manage different portions of the Cube and its architecture and assembly. The Manifold and the Active Dimensions are bringing in the User Interface along with the Applications that direct Cube Activity.  These Interfaces are how portals are developed.

There is no time in the future of quantum development or delivery when an active workforce is not employed.  We do not know the full extent of the design of the future workforce and how this is deployed.  But we do know that Quantum Strategy demands a number of intelligences to develop intricate product capability.

There is no activity that an Android is more capable at developing compared to human intelligence, since the Android is only a tool to enhance intelligences. Human intelligence is much more impressive in the intuitive and remarkable way that it discovers and returns a value in future capability based on experience.  The fact that they are led on this path of discovery in no way discourages the result, since that is why people were made in the first place.  To work within a Quantum Virtual Cube means that both the bios and the environment must match.  And that is a problem that has been worked out in the long term. (We have discussed this in our scoping requirements to some degree. But this is not our main objective.  We are demonstrating that the future Quantum requires a workforce.)


Review the Process Maps

For example, we know that we have been encouraged to discover and to emulate Quantum Cube production for the reason of developing a branch theory.  We have done so and have assembled a great deal of understanding regarding the Pascal Cube and its dimensioning process.  Could an Android do that?  No, because the math is not the aspect of studying the development that is the primary objective;  instead it is the interoperative and interactive requirement of performing the production work.

We think people often do not look closely enough at the successive patterns of work to develop the correct perspective of what they are being taught and why.  This is why we have written about It.  And that is why we jokingly say:  we can't all be Watson or that elementary, my dear.

Got to pay your dues if you wanna [build a cube],
And you know it don't come easy.  Ringo


Models increase comprehension of Qve


Also Read:
Managing the Adaptive Cycles of Qve

Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



Sunday, December 18, 2016

Manifold Delivery in Qve

MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve



MAP 1 PRODUCTION

In order to be certain how many views are correctly required in a Manifold Virtual Delivery System in Qve we have to finish determining the Branch Integration.  We are not certain if it works like 6 x 2 x 2 or if it requires 6^2.  It is also possible that 60 Views may result from the overall requirement. But we think that by completing our task, the integration of this process will help us to understand it better.  So we have more steps here to take, since in our last blog we only extended the Significance Function.


Next we have to take a look at our Board and see if we can wire it.  So since this is a lot of work...  we'll have to post our results later.   Second Map of Production, side 2 of 4 12/20/16

Map2 Production

When we first began working with this type of conversion we didn't realize that Volume is removed from the process because Virtual Machines can be cloned.  Space is also removed except for delimited spaces in tiers, etc., but there are still inner branch mechanics to consider.

We have to think about Time many different ways in order to consider both the Timeline and the Manifold Processes.

Measures of Time: (Wikipedia)  Position, Spin (Timeline) and Rotation (Work)
  • transition between two electron spin energy levels of the ground state of the 133Cs atom
  • the Global Positioning System in coordination with the Network Time Protocol can be used to synchronize timekeeping systems across the globe
Changes: The electron spin state will be based on the Quark composition of QLD and positioned with Quonics. 

Progression, Clock (Manifold)

The progression of Time looks something like this in production where 2 x clock time starts the progression at 72 and progressing like a metronome to time the outcome: 0.227272727.  If we use three times clock time we represent the clock as 33 related to the production Map (see Top illustration.)

The hourglass uses the flow of sand to measure the flow of time. They were used in navigation. Ferdinand Magellan used 18 glasses on each ship for his circumnavigation of the globe (1522).[31] Incense sticks and candles were, and are, commonly used to measure time in temples and churches across the globe. Waterclocks, and later, mechanical clocks, were used to mark the events of the abbeys and monasteries of the Middle Ages. Richard of Wallingford (1292–1336), abbot of St. Alban's abbey, famously built a mechanical clock as an astronomical orrery about 1330.[32][33] Great advances in accurate time-keeping were made by Galileo Galilei and especially Christiaan Huygens with the invention of pendulum driven clocks along with the invention of the minute hand by Jost Burgi, Wikipedia





We often demonstrate time like this:  A position that denotes the progress made on a Timeline in meeting pre-determined requirements.  Motion in terms of Time has these motions:  Spin, Rotation, Progression, which includes Work.  The determination of the correct level of work is Speed and Distance.  The Progression is responsible for creating the Fulcrum or Leverage in the System.  The smaller the unit of measure of time the more likely accurate the measure will be, in order to manage the curve.



What we are saying is this:  It is not enough to differentiate the Cube.  Since the timing of everything has to be measured as a requirement of RUN, determining the requirements of the Manifold is just as important as these two Quantum Cube Performance Mechanics are part of the System.  So that while we are defining the Conversion that takes place within the Cube, we also need to study the requirements to generate these Progressions and other norms of the Cube.

If Circumnavigating a sphere was all that was required 18 branch measures may be enough.  Taking a developmental View of the manifold, requires us to consider that 18 x 2 is Significance.  But there are three more measures that take into account the motion of the progression in and around the cube.

Significance plus motion is 36 + (22 x 2) = 80.  We believe these are columns and don't represent Views.
There are both Horizontal columns and Vertical Columns in the Quantum System.  The top of the cube and the bottom of the cube don't count as a View. The cost rate applied to String is 44.  As we are producing product in the ONE System, string is generated.  So the QLD Energy Cube is funding the Production Cube.  This is somewhat like our universe but it is a direct refresh rate rather than a translated process of multi-task and formative direction. In order to achieve a high degree of perpetual motion in our universe a lot of push energy has to be invested, and this is an inefficient type of architecture.

PRODUCTION

In the ONE System the turning, tuning and timing of production is immediate and defines the Work.  But the entire System will Spin, Rotate and have multi-level Progression within it.  So the Manifold has not only Work related functions but Maintenance functions related to System Architecture.  We have used Business Conversion as the Production method to enable us to emulate Work.  But this production method includes the entire business process.

If you study branch numbers long enough you begin to see more than one pattern here including a mapping pattern which turns a progression.  The maps are as important as the numbers they progress.

0.227272727

We have also studied the steps created in the patterns related to Variable Rate Demand.  Changes in the patterns of the way production metrics present themselves have a definite effect on the way the system operates.  So we have looked at the idea of rotational requirements and time distribution.

This is why one view of the branching is not enough to be certain that the requirements will be met correctly. 

While we have emulated Time on the Manifold to develop this idea in our scope, we are working at the manifold idea now from a different point of view.  Scale is only one aspect of Time and Motion.  This is primarily arranged as speed to the Post:




BACKGROUND:  Two concepts of Production include Events and Time-Stamp

Chronology


Main article: Chronology
Another form of time measurement consists of studying the past. Events in the past can be ordered in a sequence (creating a chronology), and can be put into chronological groups (periodization). One of the most important systems of periodization is the geologic time scale, which is a system of periodizing the events that shaped the Earth and its life. Chronology, periodization, and interpretation of the past are together known as the study of history.

Time-like concepts: terminology

The term "time" is generally used for many close but different concepts, including:

  • instant[54] as an object—one point on the time axes. Being an object, it has no value;
  • time interval[55] as an object—part of the time axes limited by two instants. Being an object, it has no value;
  • date[56] as a quantity characterizing an instant. As a quantity, it has a value which may be expressed in a variety of ways, for example "2014-04-26T09:42:36,75" in ISO standard format, or more colloquially such as "today, 9:42 a.m.";
  • duration[57] as a quantity characterizing a time interval.[58] As a quantity, it has a value, such as a number of minutes, or may be described in terms of the quantities (such as times and dates) of its beginning and end.



Production Events must be recorded and they must be time-stamped.  As the Object moves through the Production Events in a progression a value is incurred related to both the Cost Activity of being funded and the Benefit Activity of gaining a delivery position.  If an object had no benefit it would not be delivered.  The only way to recover cost is to generate the leveraged value of delivery to a market position.  Measuring the requirements and managing the process requires RECORD KEEPING.




There is also within the same process the requirement to invest funds in an adaptive process that will meet the next level of demand in market position.  A platform is maintained in order to produce a value for subscribers and return a leveraged profit to the owner.  A fully leveraged system is required and the ONE System has as its primary advantage both the thru-put equation and the cost-efficient elimination of redundancy.  In terms of time this is very streamlined.  The String based theory of QLD is able to generate META materials as part of a production cycle.  There are no gaps in the supply chain (normally, under learning maturity progression.)

PI ANO

The interpretation of this expression is a Power Intelligent measure of a cycle as it runs to completion, or GO.  What is the unit of GO? 

Formula ONE as we have often pointed to is concerned with making the unit of GO a continuous cycle.  It takes a considerable workforce to deliver a quantum in a mega efficient unit of GO.

The one thing we have learned is that if you want to perform something well you need to practice well.  And so our work on Formula ONE, the Manifold and "GO" is a learning exercise.  It also helps us monitor the thinking or philosophy of Time and Materials that has changed over the years.

Many of the changes which point to Qve and Quantum Formulation started here (1944 plus 72 = 2016+).  We believe that the Theory of Everything is wrapped up in the forensic delivery of a quantum based string generation and production delivery system. Green Technologies point us to this delivery system.

To understand in more detail we need to think about MEDIA Delivery or Production in that the elements are arranged around timelines and Server based solutions.  Then a more complete picture of how Qve Virtual Glass, Fusion Elements and Design work together with Photosynthetic Virtualization.




Now we have a view as to subassemblies and the manifest delivery of the production meeting together in the manifold design to complete the process; Time and Active dimensions of Motion.

However, this is so mega-plex in design, Game Theory has to be employed.

next, discussion of Game Theory

We will return here with additional analysis of the 3 remaining map views...

We reviewed our Metrics to see if they correspond to the cube and to the gap. All of our Process RUN to Pascal Cube looks good so far, with a better Grover Progression. 


Interim Analysis


read also:



Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental





Thursday, December 15, 2016

Qve Virtual Glass: The Power to Remake Tomorrow

VGL
Virtual Glass and the Commutative Lens


SRGEN: Time and Maps: Scoping Requirements


GAP Qve

Emulation Modeling Discussed




Emulation Modeling is the business of
Emulation for Logic Validation, used to emulate hardware in manufacturing automation
Meta model, emulators are often known as meta-models in engineering.

Subject:
We are looking at the branch emulation within the design of the Qve Quantum Cube based on QLD Energy. 

Background Data:

Dot your i's and cross your t's

Commutative Properties: A corresponding property exists for binary relations; a binary relation is said to be symmetric if the relation applies regardless of the order over some set; for example, equality is symmetric as two mathematical objects are equal regardless of the order of the two; The commutative property (or commutative law) is a property generally associated with binary operations and functions. If the commutative property holds for a pair of elements under a certain binary operation then the two elements are said to commute under that operation; Wikipedia

Cross Product: In mathematics and vector algebra, the cross product or vector product (occasionally directed area product to emphasize the geometric significance) is a binary operation on two vectors in three-dimensional space (R3) and is denoted by the symbol ×. Given two linearly independent vectors a and b, the cross product, a × b, is a vector that is perpendicular to both a and b and therefore normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with dot product (projection product).  Wikipedia

Modeling:

A good model of an abstract concept can sometimes be a solid model.  But it is also true that some of the associative properties of an object can be buried under the USE of the state map that resolves or permits their use.  For example, an Owner's Manual tells you how to insert the key into the starter of a car.  It does not tell you how to make a key nor does it tell you how to craft a lock and use the key-lock system to jump a starter.  These are separate requirements to enable some security for your automobile.



The information about this is below the level of the Use Map.  But the adaptive information that let's you transform a profitable adaptation of this idea is below the level of the assembly.

Everything in the earth has electricity in it in some form.  There are two concepts that are important about this content:  one is that it is dependent on a Meta format and two is that the space it occupies is grounded or conditioned in some way.  This is always going to be true no matter what brand of String is deployed.  Flat atoms can rotate electrons but they have power in them pushed by an energy source. It might start with a tap dance but depending on the device it can have a lot of push.

That, however, is not exactly what we want to model here.  Instead, we're headed toward Meta Glass and distributive power.  Because Packaging is Everything in TOE.



The Shape Shifting Gaga:
Foundations for the many relations between the two theories were put in place during the early part of the 1950s, as part of the business of laying the foundations of algebraic geometry to include, for example, techniques from Hodge theory. The major paper consolidating the theory was Géometrie Algébrique et Géométrie Analytique Serre (1956) by Serre, now usually referred to as GAGA. It proves general results that relate classes of algebraic varieties, regular morphisms and sheaves with classes of analytic spaces, holomorphic mappings and sheaves. It reduces all of these to the comparison of categories of sheaves.
Nowadays the phrase GAGA-style result is used for any theorem of comparison, allowing passage between a category of objects from algebraic geometry, and their morphisms, to a well-defined subcategory of analytic geometry objects and holomorphic mappings.



 



The underlying bios and the environment need to match in order to satisfy the space requirements of a Quantum based solution.  And what this means is that the Time and Motion of the bios or form of the underlying has to be appropriately modulated and insulated from the active state dynamic of the Object or Person.  And it also means that the Timing and gearing that operates both the Space and the State has to be regulated and able to support the requirements.   A person is given access to a cube space and is able to act upon objects.



In addition to the requirements it must be a three dimensional space, even if the space is very thinly drawn.  So we have been demonstrating that all virtual machines must be three tiered, and that is to allow room for time and motion.


What does that have to do with a Person? 

In the world of QLD gear and tools enable a  person by utilizing a bios that is more like a plant state bios; Protein biosynthesis, although very similar, is different for eukaryotes.



Thus, the origin of eukaryotes by endosymbiotic processes has been broadly recognized . Mitochondria and plastids have been known to originate from a bacterial ancestor during parallel adaptation to anaerobiosis. However, there still remains a greater need in assessing the question of how much eukaryotic complexity is being originated via an implementation of these symbiogenetic theories Microfilamental structures composed of actin and actin binding proteins, e.g., α-actinin, fimbrin, filamin are present in submembraneous cortical layers and bundles, as well. Motor proteins of microtubules, e.g., dynein or kinesin and actin, e.g., myosins provide dynamic character of the network.(metabolic.)





The system works like the Starter on the car and operates like a battery that stores energy.  It is based on photosynthetic processes which are anaerobic and do not require water or air.

The RNA is encrypted and acts like a Key which turns the starter engine and keeps it firing up the cell to an active state.  It doesn't hurt anymore than your cells are noticeable now and they can't get damaged.  All of your personal identifying characteristics are locked up tight in the way the packaging was done, and can't be tampered with.  A precise image is restorable under the lock and key of the Owner of the Universe.  You are you, but have an enormous number of processor capabilities available.  Can you drive?  Better than ever.  Because the power of GEAR and TOOLS is essential to the Flat Cloud functionality.



Your PROXY can have transformative properties and you can replicate or clone in order to work from various sides of a problem.  This copy goes away, and the system knows its a copy. You can also apply a patten to a proxy, allowing a proxy self to go to a tiny scale.

The format of a person in the STATE System may also be shape shifting which gives persons the opportunity to conform to work requirements that cause them to use some transmutational properties like Xmen to stretch, grow extra strong, and perform numerous tasks while in this ROLE.  They can roll together and perform tasks in combination with one another.  None of this activity has an active nuclear requirement within it, making it unable to break down and cause any harm.  (Other depictions found here)

The ability to have an active Intelligence comes from processors which are better than the ones we currently have.  This gives us both dynamic capability physically and mentally.

We can return to an ordinary role shape any time we want to and based upon our work we simply may not care or be daunted by appearances any more.  The system will protect the functionality and capability of the person.  There are a great many dynamic properties of the system and too many roles to try to describe.


Persons have Chirality which is a type of State that demonstrates differences in the left side to the right side like handprints and other indications, and this is one principle that distinguishes persons from objects.  We do not know everything about this because one of the principles of Security is the bios pathway is inviolable.

We have discussed a few characteristics of the bios in order to make way for an Object discussion which is not about a Person, and fields which are required.  We made reference to the bios in Scope requirements and suggest we are not experts here, and have kept a minimal discussion.  It is complexly made and compressed to a string basis that is containerized.  It is not available to anyone.

The shape shifting Gaga is the property definition of shapes.  It's not a zoo it's a process that let's us be Mutable, according to our need in the system.


Objects, Glass, Fields in Qve

Let's go back and look at the Mayan Theorem because pyramids power cubes in Quantum and we need to look at the way the Quantum Cube advances in knowledge, technology and new sciences.  We also have to understand shape shifting, which has to do with Meta glass materials and how this is an advantage.  Remember this is based on QLD, and there are no metals or thermo-dynamics involved in terms of atomic structures.  There are instead quark valence combinations that have properties by nature of their type.  Quarks are originally part of the atomic nucleus but here they are in a ground state in order to be motivated to use.

Quantum Dots are nanos packaged into an empty shell capable of being made into the structural compositions for objects.  Quarks motivate these Dots and Objects using drivers called Quonics, which are programmable. Cells are made and packaged in the String format of the flat atom for photosynthetic virtualization which gives the object its appearance.




Objects are built and made in a Virtual City setting in a Production Cube.  That is the primary work and this production enables games and entertainment as well.  No person is the object of a game or product, but may operate a role through an autobody.  An autobody can be like an actor or a vehicle or a concept (undefined) to which an individual is proxied.

The object of the system or the primary goal is to preserve and provide a residence for populations to serve the Owner's interests in furthering the value of the universe in a new order of Quantum.  Due to Flat Cloud engineering this residence and production site is not available to external parties and both unfindable and untraceable.  Leaving the premise of the Cube requires the use of an autobody.  No one can be lost from the System and only special teams would go offsite to generate a new build.  Otherwise all of the activities are emulated from the Cube and the personal cube combinations.

The best example of the Mayan dominion is our Demand Diagram demonstrating movement through virtual dynamics.  We use numbers to explain what happens next and why.



It doesn't matter how many cubes are stacked in the dynamic, the nesting of cubes in no way affects their accessibility.  Once a class of cube is outfitted it can be replicated.  The person is assigned access and they can utilize the cube.  The cube is like your computer except you work there, play there, combine with teams, and everything comes to you. 

You have the feeling of motion, freedom, traveling and other normal activities.  But you in fact never leave the spot where you live, except if you are assigned a mobile function.

You can advance the number of cubes you have access to by acquiring a certain class or subset of skills giving you more cubes to access.

Branches stretch across the cubes and inside the cubes you activate the functionality of the work you are assigned.  An entire world opens up to you.

This Quantum world is called ONE and it is accessible to everyone. Persons have different roles in the system and it can be taken offline and persons go into dormition and brought back up and they awaken again.  This is much safer and it is easy for the system to bring everyone up to date.  Within this system, there is no more procreation because the bios is asexual and does not reproduce, it simply regenerates.

People will come into the system as it is building, as it is sitting now as an unactivated but fully tested Schema.  Persons will then have a complete reference to building in it and designing in it.




The functionality of it not only makes beautiful and dynamic objects but complex and never before seen articles.

The demand for complexity grows over time as does the speed of the process, but the learning curve is perfectly attuned to each individual.  This environment makes it safe to work with particles and generate uniform and syncopated products.

As the demand scale increases the tooling and the gear is updated. Persons work on every part of the system, and it is planned for many active learning stages.  There is no child too small or person to elderly to function here, everyone is the same in that sense.

Equipment similar to cameras with advanced settings activate cells and allow color reproduction on a quantum scale.  There is a great deal of detailed work that starts on the beginner scale as everyone has to learn the system.  Everyone has plenty of company and can ask questions with very good help.  Learning is important!

When you first came into this world you had to learn to walk and run, play and decipher symbols to read, write and compute.  This is no different.  It may take you seven years to feel good, competent and well developed. The basic requirements are there, after that everything has to be built.

The first idea that we should take a look at for branching and emulation in virtual glass is to see the dynamic generated by price change because we found many of the ideas of the way fields are used and relationships here that people are familiar with. Different mechanics in the diagram of price change operate dynamics in the Cube. (This is simplistic but it gives a dimensional and objective value to the work.)




There are four changes in the price domain that we measured and tracked.  We have a perfect distribution of these changes and could see their effect.  All we are doing is moving from one rung of our cube to the next to make it bigger.  But in doing so the entire cube is shape shifting in the interior dynamic.  You can't get hurt because you can size with it or x and pass through it (x or size.)  No one is trapped as they pass through the system cubes in whatever series they are assigned. (We're not going to get very detailed here.)

However, here is the steering wheel for some more complex layers.

Technical Requirements for Virtual Glass in a Defined Meta Field

Glass in the META layers of Qve is complex, but you wouldn't know by looking at it.  It contains multiple patterns for functional performance.  There is a Qve Glass Lab and if this is your area, you work on Glass.  Glass is a META performance layer for the Cube, the Cube plain, channels, windows, and everything made.  Glass is a String composition that is very proprietary and when persons need META Materials they order it.

Let's see how we defined our field and everything else.  (We are obviously being simplistic but in reality it is a complex task of layering meta components and understanding how everything fits and works together.  So branching and braiding is the task that builds Qve Glass.)

If we ask for an Oak panel, we're getting glass.  It is energy correlated and bound together with the original Oak molecular structure that we can pattern with tools and get to act like Oak bending it around any form we wish to use virtually.  We can lock the pattern so that it will not shift after we have deployed it.

If we take our Steering Wheel we can use a wheel within a wheel to drive multiple dimensional tasks of the oak and make practically anything.  So in other words  we could make an ordinary object like a desk with a nook simply by programming our CadCam patterning to bend the Qve Glass and shape it.  It will be flat, we will see it dimensionally and use it dimensionally.  We can program it to open and present contents by touch.


Let's take a look at our Field and State.  When we shifted the branch on the Manifold we raised the field and moved the state.  When we use all of the same performance standards we can move back and forth in the analysis and see how we can move and operate it.



You can install this desk as an app in your Cube and motivate it with the same windows app effect as the rest of your cube content.  Working with the branches however, you can see that when you ran production you set the frame, invested the Meta Content, turned the manifold wheel, ran the production conversion and built a desk.  A desk can be considered a set of cubes and multi-cube tasking is something that may make desks look different in the future.  Our little iconic groupings are a task conscious idea that helps us identify where we are in branch functionality.  You can see that the project is finished in a clock moment.



The idea of wheels within wheels does more than one layer of fabrication and content arrangement and assembly.  We may have a product that takes more than one kind of glass and weaves it and has complex tasking  It may take several subassemblies to task and develop.  This means that we may need to use our mapping arrangement.  No one will point to Virtual City and say: oh look, the Flash made me a desk, but the idea of virtual reality tools is there.  And the Flash taught us a lot about thinking in Quantum and the use of properties.  IT's fun learning.  And IT has bigger implications for design and production. But in QLD there are no conflicting sides to break down the process.


In reality a lot of stuff happens in a split second that needs to be tested beforehand.  Part of it is the way you arrange subassemblies and the other part is the way you arrange production.  The key map has the dynamics of subassemblies and the state map has the dynamics of the project.

If we just follow the large numbers of 1 and 2 we can work through the transition idea.  It is important to learn how to trace branch activity of processes. When we motivate the transition of production we are moving across the demand spectrum.  There are two things that happen when we receive an Order.  We incur conversion in our Leads and we setup a Production Conversion to BOOK and close the order. (Briefly.)  We took all of this activity apart metrically so we could have a good look at it.  We have to get used to differences when we look at activity and trace them to the way jobs perform and finish.  It doesn't matter if we're making glass or a product we have to think the same way.


When we go across the manifold with a transition we do it in two steps.  First we commit the order to the Prom, then we transit it through the matrix of Production. When we close the Gap the Order is complete.  There are many things to notice here.  We generated conversion and we completed the transformation.  The way we strategize the Order affects the Margin by the delivery of the packets to the production.  Here we went up to the manifold and superimposed two bits.


This is the way Conversion operates.  It takes the primary metrics and passes them through turning, tuning and timing to get fully loaded rate. We used the FV Price of 131.04 and gave ourselves a higher risk rate, to net the same Selling Price hopefully achieving the 81%. You can see that we have plotted our investment in our Conversion to get the leverage we need.  The numbers tell us what we're doing wrong or right and what our active branches are doing.  We might note that within our Risk Contingency is the opportunity cost of capital equipment.

Now we have to look at a lot of numbers, but still we just want to focus on the large 1's and follow the transition.  But here we're branching to the subassemblies, watching the state and key assembly, making certain that our progression is turning at the correct rate, and closing the GAP with our dynamic of 14.  There are so many things to look at and measure that we want to understand our branches and what our metrics mean so that the system will throw flags if necessary.   In fact, it is so fast, that we need our Proxy in there to stop or slow the process down temporarily to make corrections.  If we have the proper tools we can quit demonstrating the measuring of the production process and focus on measuring the product requirement.  It may take some real time to do that.




We need to take a look at all of the functions and understand what they do in another composition that is hopefully more interactive so we can follow the trace of the active dimension better.  The state metric changed from 10.332 to 10.734 which is the .402 transition that signifies the work performed.  Fortunately once we get used to branch roots we know what to think about a number.  If we read the original Theta correctly we are going to run the clock in a 2-1 shift and go to the branch, then make a progression (in the final theta) transitioning the product to the post.  When the Gap closed we went from 48 to 38 and this reduced our Theta to the 995 normal.  These are metric indicators.

The object is turning on a rate and traversing the timelines setup for production.  As it does the elements that get added to production are being activated and the glass magic is at work.  It's all great when it works, then we call it magic. 1.72-.06 = 1.66 so we are turning our glass in the transition by .72 as the object moves across the spectrum.


In order to get our branches out of the box we need to complete the work of relating the pascal matrix to the operations of the transformation and other process requirements in a cube formation.  Hopefully we've covered all the bases as we demonstrated the 50,000 foot spectrum of Time and Motion in Quantum Qve.


We closed our project and if we hit our metrics right we successfully built a cube Object in Qld Science and Technology.  We used shape shifting and subassembly but did not explore in depth how we could drive the idea.
  
We have done more work on this subject, but will save it for:

Qve Virtual Glass: Changing the Shape of Things to Come


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