Thursday, December 15, 2016

Qve Virtual Glass: Changing the Shape of Things to Come

VGL
Virtual Glass and the Commutative Lens


SRGEN: Time and Maps: Scoping Requirements


GAP Qve


We have been e^m-engineering the Gap in Qve with our work on transitioning and transforming products using META Materials.  To continue from our last entry we need to discuss:  Triangulation of Space-Time Properties, Timeline Branching and VRD



We need to look into the big picture now and see how QLD Production differs and why.

The Universe we live in is like a big material factory and we don't often call Quasars material separators or Black Holes Compression Chambers, but in reality making and reconditioning material is all that happens out there.  But its a QED operation on matter that has a subatomic structure.  We are working with the Emulation of  QLD Energy particle string and it is a whole other ballgame.

In order for QLD to be effective it has to be flat, because this is what makes the energy work with Time and Motion at the necessary speed to generate transition and transformation.  The scale of everything can be made perfectly fitted and so ambient energies and friction do not exist nor does gravitational pull or electromagnetism cause a bad outcome.  The double down theory works because the flat transition drives up the energy scale.

What is Emulation?  How does it Shape the Outcome?


Emulation allows us to model the way a project functions.  We have emulated many parts of this project, some to be shown in later discussions on the manifold and production dimensions.

Conversion is the process of pushing product through the entire business cycle and CUBE.
The Business CUBE becomes the INTELLIGENCE to model the Quantum Cube.  By doing so we are able to generate the BRANCH Mechanics of the Process.

If we study the emulation, when we pushed through the process, we had to move to a manifold to get this project run and when we did we pushed through the transformation in three steps.(see our last blog entry.) 

One item of note is that these are built numbers from metrics that enabled the production. The second item of note is that conversion works in unique ways on the BOOK versus PROGRESSION basis.  You can't always tie the mid-stream progression to the way you would book it step by step in operation sequence, applying labor and overhead, etc., or precisely the way you would arrange the product basket.    Even the Built numbers are telling us something in branch fashion about the way the FRAME applies the PROCESS.  

The State map dimension actually gets applied in the process in the setup and the passthru gain has to be pulled back out or it would be doubled.  Now this idea of conversion in a progression is understood better if you have pushed conversion manually through projects.  The conversion sets up the Internal Margin of value added to the process.  It is also possible to simulate the production and determine the setup is correct based on an actual run through of the process, verses the mathematical emulation of it.  But Qvs is a process that has to be built in itself.  It is somewhat similar to the Dev environment but not quite because you don't want to apply elements.  Also you have to manage the Clock differently.

When you emulate different sides of the project you show how the outcome should work. But most importantly we want to note that the change in the SCALE has come about because of the investment in Qve Virtual Glass.  We are gaining in 1 Clock what it used to take 25 years to produce in collaboration or 1 Year in a refined state.  So this investment would close an enormous Gap.



25 or 6 to 4

Waiting for the break of day
Searching for something to say
Dancing lights against the sky
Giving up I close my eyes

Should have tried to do some more
Twenty five or six to four, oh yeah



Songwriters: ROBERT LAMM

© Warner/Chappell Music, Inc., Spirit Music Group, BMG RIGHTS MANAGEMENT US, LLC


While this is quite a puzzle and it is like building a Montessori Dinosaur, we think it is worth emulating the idea so that people can see it.  Because we used the same parameters the numbers become familiar the more you turn the project to its various sides.  The mappings begin to take shape around the interior of the Quantum CUBE, branching FUNCTIONS




Energy is trapped in the various elements of the earth, space and sea which are concealing a number of non-evident ways of transforming content.  With Quonics a new avenue of exploration and discovery allows the field of META glass to develop in many new and interesting ways.  Energy can be directed in nano format to deliver a multitude of new and interesting ideas in Qve Virtual Glass.

We were amazed when the Unified Theory developed into Quonics from taking metrics around the bend and utilizing a different strategy for working with content.  New methods should not be ignored even if they occur in advance of the tools to develop them.





The use of models allow you to actually see applications for ideas that people have been engineering for a long time, without a complete process in mind.  Quonics can work with scale and generate a smooth and agile adaptive build-out of intricately devised products







A Use case diagram is a simple emulation of a process.  This Use Case is pushing out content. So not only is the idea of pushing data content and branch functions out of the buried state of interior processes important, it is also important to look at developing energy content with GREEN TECHNOLOGY and learn to see the incredible advances that Qve Virtual Glass can offer on the scientific forefront to us all. QLD energy and the Quantum Cube are ideas shaping the Future for us all.






Gear and Tools can progress out of AI and IA processes.  Photosynthetic processes can enable the safe applications of particle sciences including shields, autobody and proxy development.

Emulation is using one model to standard for another.  Significantly, here we find the opportunity to use the Game Cube and the Game Theory to model Time and Motion.




Another method of emulation is to study the patterns that data makes in motility and see
what type of operations are helped or hindered by the process.

A WHOLE NEW TREE:  BRANCHING TIME AND MO FUNCTIONALITY

Time Branching is an Emulation Strategy

Emulation Strategy can come directly from sports emulation study because the statistical calculation of practically every physical quantification has come from there.  What are the outer limits and the inner critical points that time and motion must meet in order to remain associative within certain parameters?  First of all we have to meet or exceed the hurdle rate.



You may notice here that Time and Event create a dynamic of 14 which shows up repeatedy. Event here is a combination of our 403 Transition Metric and our rate of 6. As we read the number we can see the 72 progression and it is required to meet 4 sides of the spectrum.  To meet or exceed the hurdle rate we had to move up onto the manifold and that is what allowed us to meet the first requirement of our progression.  This comes from reading Branch Numbers with a KEY.



The process of emulation through keying the data lets us branch through the models and find key portions of the map. In doing so we can link the functional walls of the Virtual Model together.

Also what this should do is permit:
  • Creating a roadmap of space-time properties that need to be emulated and branched
  • Differentiate the Manifold Requirements for Simulation
  • Define the multi-function of LENS to commutate properties in Qve Glass
  • Deliberate and link content in a planned output to a thin sliced Universe

working here....

Conversion Emulation: Beginning the Production Modeling process



Current discussions on Best Practices...
The adoption of Portfolio Management (PfM) has not increased amongst organisations, but its use leads to increases in the five key performance indicators of quality, scope, budget, time, and business benefits.  Project Management Practices, PricewaterhouseCoopers LLP (PwC)



Time and Motion Emulation is using one mode to stand for another. (Here we can see a
mode of using points of reference in dynamic spaces.)

Quantum Cubes in QLD Energy:
Qve is emulation of the Quantum Cube and needs to incorporate various modes of branching
Qvs is simulation of the Quantum Production Manifold
Qvp is production of the full Quantum Universe




read also:









Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental