Showing posts with label MDS. Show all posts
Showing posts with label MDS. Show all posts

Monday, December 26, 2016

Securitization in Qve

In the ordinary world it took years before industry learned about:

Securitization‌ is the financial practice of pooling various types of contractual debt, such as residential mortgages, commercial mortgages, auto loans, or credit card debt obligations, and selling said consolidated debt as pass-through securities, or collateralized mortgage obligation (CMOs) to various investors. The cash collected from the financial instruments underlying the security is paid to the various investors who had advance money for that right.  Wikipedia

This practice turns insurance into an Investment Practice rather than an Actuarial Service.  In fact, these practices in turn changed banking into a Retail Industry selling digital products.  If Technology were to become truly Green, many more industries would merge their services, but create a more functional application of power, energy, capitalization of virtual products and combined subscription services.  It would be a truly Virtual Marketplace.

Digital Energy could become a bios package as well allowing people to exceed ordinary standards.  So why argue with a new version of Quantum?



We noticed that smaller was better in terms of speed, at least in the Quantum world.  Smaller can negotiate curves and hurdles much better, passing through gates faster than anyone can blink.

If everything reached the META State of maximum sustainability, what would insurance companies insure?  Well, from the corners that industry has already turned, we can see that they would be underwriting the infrastructure and developing a retail means to insure delivery of a number of utility services. 



We keep pointing to finding those mechanics that meet the need within the Gap and learning to manage the field position to gain more leverage.

Who will underwrite Proxy Services and make up the industry requirements in Timing and Timeframes?  Typically, a loss of time is actuarially managed and at least for awhile that may still be a consideration.  A great number of things were learned after the wars brought about new products, one of them being that the real problems of money were in securing the stability of infrastructure.  We have a lot to learn about META Frames and new Quantum Systems. (We also want people to start to recognize branching numbers and their relationships. Just look at the first 2 or 3 digits and use sliding digits to see that the same numbers are at work throughout all of our examples like a map, these branch numbers point to the operations they perform.)




The start of something new has a lot of testing involved.  No one expects amazing overnight.  But who would insure ordinary material once they see what META Materials can do?

How do you build a Digital Power Plant?  Inner Space is waiting to be developed
It could be that power generation in general is ready for the next step in quantum digital production.

Also Read:
To Our Captain, Nothing We Do Must Fail



Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental







We are the Imagine Nation...building in Qve


When a new way of thinking comes along we have to think differently.  Some people have a gift of Imagination for new ways of working, building, thinking and accessing new content. 

A ONE System is not about a country or a brand, it's not about a color or a scheme, it's more about connecting like Islands in a Stream.   Music can inspire us to think differently and it tells us there are new worlds to conquer.  IT was Alexander's one complaint, when he finally got good at it, there was no place to take his skills to.  We know when it's time to ante up, the game changer is here.

Changing Schema in Quantum is like moving from old classics to new roles in a modern spin off; like watching reruns from the old ways we used to think.  We've done it before, like sliders we just moved into the new Windows, or just turned over a new leaf of the Apple system.  You don't have to have an apple fall on your head to tell you that gravity has changed.  But how do we work with it differently?  When things change put on a new hat and even if you feel foolish, learn something new.



It's like when you first get married and you can't remember where you live exactly, don't know what keys to use, can't remember where you put the cups and glasses, and have to learn everything all over again.  So take out something old and something new and learn to work with it differently.  IT may be borrowed but it needn't make you feel blue.



For instance the way we think about time will change.  You don't need to get tied up in knots, you already know how to think like this.  You can loop through a day and keep it all together, you can change roles like you change hats, and you can put new ideas together and get them to work.  Things take time tell the world to buzz off for awhile.  You don't have to answer the doorbell every time it rings.  You need a new set of priorities.




A new spin on old classics will amaze you.  Things can be done rather smartly, don't believe that people won't do a good job.  Don't be afraid to set your sights on a whole new world.

Remember we are the Imagine Nation.  And like generations before us said:  you can be anything you need to be by working at IT.  A Virtual City is the work of everyone.

We know: Things are going to be different, we'll find our way together.




Also Read:




Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



 







Saturday, December 24, 2016

Quantum Remade

We have written a series of blogs describing how particles can be used to build objects.  It is not only such movies as "Frozen" which encourage our thinking, but innumerable stories have continually led us down the Time path of Technology, as well as our practical experience with systems theory and analytics.




Our thinking in the series of blogs regarding Qve Quantum Emulation is derived from our study of QLD Energy which is defined based on a Quark-Qubit configuration. This research led us to view the use of Quonics from the Unified Theory that emerged in emulating these processes which are described as consisting of the following processes:
  • flat atom construction
  • photosynthetic processes
  • nanos packaged energy
  • rho rotation of electrons (zero point energy)
  • potential power driven
  • quonics as drivers (directed nanos energies eliminating gravity as a requirement)
  • independent use of particles (absolute zero temperature)
  • building with particles requires lattice knowledge
  • virtual glass is devised with particle compositing
  • inner space (a theory prevalent long before we were born)
  • power intelligence (enumerated as the redistributive processes aimed at functional application of power and green technologies); the bios must match the environ.
  • Euclidean space can be defined but must be conditioned in order to be used
  • the wall ultimately will be of a virtual METAframe design
  • Qve Virtual Machines must be understood before Quantum Computers can be built because all of the components are virtual
  • The next Quantum based universe will be designed on the basis of functionally applied virtual reality tools with the controlled capability to protect individual persons
  • Encryption is a very important mathematical coding science
  • We believe that most story-telling, myth, prophetic revelation and other science related fiction point to string as the pivotal transition to a new era, and the Quantum Cube as the ultimate conclusion of branch mathematics and computer adaptation.
  • Flat Cloud engineering includes the delimitation of space and the ability to produce in at least 8 dimensions of Time and Motion based on Formula ONE transitive properties
  • The composition of the ONE System is the ultimate goal and not a disfavor to any country, industry, military organization or political leadership.
  • The utilization of Flat Cloud engineering and META materials allows for the formulation of Metrics, Matrix and Maps to all be on the same numeric basis and branch related formulations between states is possible. Time can be used in multi-instance programming.


It came to our attention during the writing of this series of blogs that the following confusion does exist:
  • Green Technologies is server based energy delivery (not widely known)
  • Rules Based thinking is regarded as some sort of religion (a very big surprise to Developers everywhere)
  • The Agile Manifesto seems to be project production without rules (not possible)
  • The guardians of QED apparently do not realize that QLD requires the same set of skills or they think that QED is the ultimate aim of the Owner of the Universe
  • Server based thinking about human support systems is not unheard of
  • There is always an economic value that must be preserved in any system in order to sustain it and to leverage it
  • The ID can be preserved through appropriate encryption processes
  • System Access Protocols are more modern and efficient control features than police
  • The intention of System Access Protocols are not to create functional barriers but to prevent illicit use of the system.
  • Rome was built by E-Tru-Scan Technology which existed with the Owner of the Universe long before the word technology was even know.
  • The aim of Particle Science is a Zoo (this is the Dr. Dolittle version of applied science)
  • META based thinking is an advanced theory of science that doesn't rely on XMen for knowledge
  • META based material science and technology is the 21st century design theory
  • The use of TIME in Manifold Engineering and MOTION in Active Dimensions is the appropriate use of Quantum Development as Qve or Qse
  • Cubism distorts the functional theory of the cube with literal translations of processes without scientifically accurate descriptions of materials or the uses of time and motion. However it does document changes which can be described verbally and is emulation. But our point is that the content which is buried in underutilized functional capabilities needs to be unleashed...

If we offend others by writing about the capabilities that were described to us about the Quantum Universe in QLD, we apologize.  But these articulated ideas and presentations were based on studies implemented by the Owner of this Universe whom has told us that we should sign his designation as OA/s on our entries. What price we pay for doing so is truly our own.  We believe in Intelligent Design and the Process of Adaptation in Forensics and Mu sic.  We have written some limited material on color and sound engineering in quantum, as well as lens capability, and the bios composition (which we can not describe well without further study.)  Other ideas we have gone into more extensively. But all of the ideas listed above we back up with some documentation.

Sometimes we use a less than formal proof, but most of our emulation is math and rules based programming.



Also Read:


Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental


Wednesday, December 21, 2016

Completing Manifold Processes in Qve

MDS
Time and Engineering the Manifold: Virtual Delivery Systems


SRGEN: Time and Maps: Scoping Requirements

GAP Qve


We started this blog on Qve Scoping Requirements three weeks ago and have not ignored the fact that the Schema builds itself after an intensive amount of program work.  The Manifold is essential to maintaining both the METAframe architecture and the Builds that occur within the Production Cube.  But everything that is going to go into the Production has to be pre-assembled and waiting for delivery with Keys assigned to the packets. (We have written 22 blog entries on this topic since date, with more discussion to follow.)

The Schema may branch in multiple directions but it is flat and while moving between layers and Tiers it does not give any indication of its existence because there is no energy signature leaving any trace patterns or unintended access to the program.

The program steps created by Variable Rate Demand resolve themselves in the Manifold design by creating scale and speed that approximates Just in Time delivery.   This is why there are two maps, with one creating the keys related to subassembly or conditions applicable to glass composite production.

So we have in effect described branching and the way topological maps and topography help to describe and to define Euclidean space.

We have been modeling conversion for a very long time, and to define the inter-branch relation in the business cube is a function of redefining the process in a Cube in order to bring the branch relationship into the distributive area of functional access (where it is not) in order to use these drivers to produce many different kinds of productions.  In other words this emulation helps to find the Quantum Cube Functional Definition.



What has startled us about the process is how much more defined the conversion becomes the more layered our analysis becomes.  There is a much more comprehensive understanding of the conversion branch results than we could have gained from re-running the same processes instead of Modeling those processes in multiple functional ways.

In other words, working inside of a Cube Space allowed us the Bird's Eye View of how branching should occur.  And we were able to develop critical path and other criteria from watching how it progresses.  In a Quantum Cube the progress is very fast and it develops almost a Real Time effect.  That is why the Manifold needs to be constructed so that the process can be simulated in Qse  and similar to Development moved into Production once the Job is completely tasked correctly.




The remainder of what we need to discuss is:  further Matrix definitions

1.  Production through 8d (we will discuss Strategies here)
2.  Encryption Methods  (we will discuss Matrices here)

To continue with this last part of the discussion: what do gates and portals do?

Quantum Gates manage different portions of the Cube and its architecture and assembly. The Manifold and the Active Dimensions are bringing in the User Interface along with the Applications that direct Cube Activity.  These Interfaces are how portals are developed.

There is no time in the future of quantum development or delivery when an active workforce is not employed.  We do not know the full extent of the design of the future workforce and how this is deployed.  But we do know that Quantum Strategy demands a number of intelligences to develop intricate product capability.

There is no activity that an Android is more capable at developing compared to human intelligence, since the Android is only a tool to enhance intelligences. Human intelligence is much more impressive in the intuitive and remarkable way that it discovers and returns a value in future capability based on experience.  The fact that they are led on this path of discovery in no way discourages the result, since that is why people were made in the first place.  To work within a Quantum Virtual Cube means that both the bios and the environment must match.  And that is a problem that has been worked out in the long term. (We have discussed this in our scoping requirements to some degree. But this is not our main objective.  We are demonstrating that the future Quantum requires a workforce.)


Review the Process Maps

For example, we know that we have been encouraged to discover and to emulate Quantum Cube production for the reason of developing a branch theory.  We have done so and have assembled a great deal of understanding regarding the Pascal Cube and its dimensioning process.  Could an Android do that?  No, because the math is not the aspect of studying the development that is the primary objective;  instead it is the interoperative and interactive requirement of performing the production work.

We think people often do not look closely enough at the successive patterns of work to develop the correct perspective of what they are being taught and why.  This is why we have written about It.  And that is why we jokingly say:  we can't all be Watson or that elementary, my dear.

Got to pay your dues if you wanna [build a cube],
And you know it don't come easy.  Ringo


Models increase comprehension of Qve


Also Read:
Managing the Adaptive Cycles of Qve

Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



Tuesday, December 20, 2016

Managing the Adaptive Cycles of Qve

MDS

Time and Engineering the Manifold: Virtual Delivery Systems


SRGEN: Time and Maps: Scoping Requirements



GAP Qve

While learning about the Cycles of Qve it dawned on us that if Productions were like a Media Device Editor, machines and other products could be made so differently.  We realized that with a different META String base and Photocells the process could be arranged very similarly.  Qve Virtual Machines would be dependent on the production of glass with composite lens. (We are emulating the process of production within the Quantum Cube using Pascal Branching.)

As we are not Lens experts we can only touch on the topic, but the theory of particle string allows for the production of objects in a 3D Graphic Quantum Computer.  This means that many different effects can be produced in the META based materials that allow for unique quality of attributes or properties.  In this area with the requirements based on having fast LENS capability, the Manifold process would be indispensable to the quality of Virtual Glass. Because of the way the underlying string is managed, this process can be very smooth and ambiently controlled.

But some of the more agile and adaptive processes in Qve demand the use of Proxies in order to watch and to manipulate productions.  Here is where we developed the idea of our Flash Girl Proxy to manage and to create the agile requirements.



This process is only a demonstration of the complexity of what can be accomplished with IA processes.   Proxy Girl is like a bot but she is part of the complex design of the Manifold Production Site.  It is here that precision can happen.  Below when we recompiled our process, even mid-step we began to get a more precise run figure.  The green progression figure when read as a branch number tells us that the progression on the Fibonacci branch of Pascal triangulates to a grover branching process that ends in our Y value.  So the Work version of the Progression is 72, and the Proxy can start here in the Subassembly process.  Working with these kinds of Branches allows us to read mathematical progressions and develop a code pattern.  In fact, layers of analysis, have taught us how to develop precision.


A Breaker in the Process can occur here in the Pascal Branching Series, and make a break for the Proxy process that calls in subassemblies or produces more complex refinements of virtual glass.  Also the Breaker pattern is necessary to Disassemble or to Move objects, or to Change objects in Service.  What is getting to be more astonishing to us as we recompile our process, is that branch magic is making our numbers more readable and the process becomes easier since metrics matrix, and maths are all on the same readable planar system.  The numbers speak to the events that occur.



This Process Emulation Step brings all of the Qve concepts into ONE focal arena and allows the process to develop the Conditions applicable to the specific production requirement.  These processes can be motivated with both Quantum Sound and Light engineering.

Many of these same ideas about LENS can also produce affects in Virtual Glass that attribute to the way glass can be scaled and used as architecture.  Also it contributes to the way this process can be used to produce items that have natural and intricate beauty.



Background ideas:
Aspheric versus Amorphic Lens: Virtual Glass comparative information
an·a·mor·phic‌ (ăn′ə-môr′fĭk) ‌adj.‌
Relating to, having, or producing different optical imaging effects along mutually perpendicular radii: ‌an anamorphic lens.


a·spher·ic‌ (ā-sfîr′ĭk, ā-sfĕr′-) also ‌a·spher·i·cal‌ (-ĭ-kəl)
‌adj.‌ Varying slightly from sphericity and having only slight aberration, as a lens

Testing of aspheric lens system (Wikipedia)

The world's first commercial, mass produced aspheric lens element was manufactured by Elgeet for use in the Golden Navitar 12 mm f/1.2 wide angle lens for use on 16 mm movie cameras in 1956. This lens received a great deal of industry acclaim during its day. The aspheric elements were created by the use of a membrane polishing technique


The optical quality of a lens system can be tested in an optics or physics laboratory using bench apertures, optic tubes, lenses, and a source. Refractive and reflective optical properties can be tabulated as a function of wavelength, to approximate system performances; tolerances and errors can also be evaluated. In addition to focal integrity, aspheric lens systems can be tested for aberrations before being deployed
The use of interferometers has become a standard method of testing optical surfaces. Typical interferometer testing is done for flat and spherical optical elements. The use of a null corrector in the test can remove the aspheric component of the surface and allow testing using a flat or spherical reference




Types of projection‌
There are two main types of anamorphosis: ‌perspective‌ (oblique) and ‌mirror‌ (catoptric).Examples of ‌perspectival anamorphosis‌ date to the early Renaissance (fifteenth century).Examples of ‌mirror anamorphosis‌ were first created in the late Renaissance (sixteenth century). With mirror anamorphosis, a conical or cylindrical mirror is placed on the drawing or painting to transform a flat distorted image into a three-dimensional picture that can be viewed from many angles. The deformed image is painted on a plane surface surrounding the mirror. 


Also Read:

The Imputed Model of PI Ano

Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental

Monday, December 19, 2016

The Imputed Model of PI Ano

Managing the Adaptive Cycles of Qve
MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve


We enjoy the new use of old models because IT tells us how much we have learned.  Learning has everything to do with programming and systems.


Question: "What is an anthropomorphism?" Answer: The word anthropomorphism comes from two Greek words, anthropos, meaning “man,” and morphe, meaning “form.”

We think the view of these ideas should change just as much as this very original view of the Internet and of Green Technology has.  So in other words we can't think in the past.



We believe that the Taxonomy shapes and function continues into this subjective area: Our concept here is shape shifting and as a functional requirement of the System of Quantum Qve is based on META Materials and QLD Energy.
With the development of science, anthropomorphism has been replaced by the scientific world view, although in certain branches of knowledge anthropomorphic concepts remain extremely strong—for example, in animal psychology: Some researchers have ascribed human thoughts, feelings, and even ethics to animals. In modern scientific, technical, and especially cybernetic literature, there are uses of anthropomorphic concepts (the “prolonged life” of particles, the concept that the machine “remembers” and “solves problems,” and so forth). Such usages are based upon the objective similarity between the functions and results of human actions and the functions and results of machine actions. They are fully justified, if essential, differences between human and machine processes are taken into account.  Soviet Encyclopedia



The best-selling examples of the genre are The Hobbit (1937) and The Lord of the Rings (1954–1955), both by J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders and the dragon Smaug and a multitude of anthropomorphic goblins and elves. John D. Rateliff calls this the "Doctor Dolittle Theme" in his book The History of the Hobbit and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and myth: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was "myth-woven and elf-patterned".'In the 20th century, the children's picture book market expanded massively. Wikipedia

Sonic the Hedgehog, a game released in 1991, features a speedy blue hedgehog as the protagonist. This series' characters are almost all anthropomorphic animals such as foxes, cats, and other hedgehogs who are able to speak and walk on their hind legs like normal humans. As with most anthropomorphisms of animals, clothing is of little or no importance, where some characters may be fully clothed while some only wear shoes and gloves. Another example in video games is "Super Mario Bros.", which was released in 1985. Wikipedia


We believe that all of these symbols inherent in games, movies, stories and conditioned responses is not because the future is frought with animal behavior, but rather that it is conditioned as it is now to behave in a more complex but modulated manner.



The timing of behavior, the conditioning of responses, the complexity of time and motion conditions may create a huge library of variously branching choices that are prevalent under a wide range of activities.

The idea of a Quantum Production Cube that incorporates both a Qve (emulation) and a Qvs (simulation) using META State materials presupposes a wide array of Interaction of an Intelligent and well-articulated participation.

For example the use of the word Monkey is confusing, but deployed as M-On-Key we can see that it articulates the use of M Theory.  But we also see that M Theory is not applied the way we think of it in the realm of electro-dynamics.


Originally the letter M in M-theory was taken from ‌membrane‌, a construct designed to generalize the strings of string theory. However, as Witten was more skeptical about membranes than his colleagues, he opted for "M-theory" rather than "Membrane theory". Witten has since stated that the different interpretations of the M can be a matter of taste for the user, such as magic, mystery, and mother theory.⁽1⁾M-theory (and string theory) has been criticized for lacking predictive power or being untestable. Further work continues to find mathematical constructs that join various surrounding theories. However, the tangible success of M-theory can be questioned, given its current incompleteness and limited predictive power.  Wikipedia

We have discussed the idea of QLD Energy Particle String which makes use of particles in an empty shell formation.  This prepackaged form of particle usage with properties such as Photosynthetic Virtualization would permit any number of taxonomies to be developed that work within a system.  We have been told that the goal of this system is not to objectify the human person but to make quanta use of properties that could not be utilized in their present format.

Likewise the need for gravity is gone from the system whereby particles can be parked or motivated to develop more mobile objects that may even have characteristics of planets and stars in a thin sliced universe of flat cloud engineering.

As such we created a model of QLD Energy production from our understanding of business models and took a look at how we could plot production using the manifold theory.  Here we came to the understanding that quantum field theory may require persons to work in various shapes and sizes conforming to unusual circumstances but not impairing their thinking or abilities.  In fact the ability to combine with others was an enormous boost to comprehensively resolving difficult problems, out of scope for most problem solvers to achieve.

Our strange latitude in the circumstances may be no different than people developing science ahead of the requirement.  For example, no one really understood what a search engine was good for until they had to do online research. 

The inability to separate the idea of the particle zoo and M-theory may be simply that the idea of a Virtual META based environment hasn't really been proposed. (We suggest that it has been hinted at in various storytelling and discussion formats.)

So If we reinterpret this PI Ano  (Power Intelligent Measure) of Go or Run, as it were, we find that the Go Measure is based on a defined sphere of rotation but that those rotations are class bound and that there is a limit on the number of tiers operant within the system.



 Do we need to say that it is not about a Lamb?  However, as we have been mapping in the background we discovered this movement to 971 to be important as per here:




We are continuing to study the Map and Branch Theory related to QLD and Qve.  We hope that others will join our deliberation.  M-theory completely changes in QLD to Quonics.

Heterotic M-theory
Because of the difficulties with G2 manifolds, most attempts to construct realistic theories of physics based on M-theory have taken a more indirect approach to compactifying eleven-dimensional spacetime. One approach, pioneered by Witten, Hořava, Burt Ovrut, and others, is known as heterotic M-theory. In this approach, one imagines that one of the eleven dimensions of M-theory is shaped like a circle. If this circle is very small, then the spacetime becomes effectively ten-dimensional. One then assumes that six of the ten dimensions form a Calabi–Yau manifold. If this Calabi–Yau manifold is also taken to be small, one is left with a theory in four-dimensions

It is our belief that Flat Cloud Engineering limits the Manifold and defines it.  It is a very difficult piece of work and outside of our complete capability, however we tested and emulated  Time and Motion Production using this theory.  When we have completed our further testing of the Pascal cube we will say that this is good (or not) at a Run Rate.





Remember that an Agile and Adaptive Production has to have both Make and Break Mode in it.  And we need to discuss the work of the Proxy in this...  next


read also:





Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental

Wishing you and yours the happiest PI Ano.  Brijit

Game Theory in Qve ONE

MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve

We need to discuss Game Theory the way George Washington would discuss the Revolutionary period of Colonialism.  Because in fact that is what we are discussing when we discuss the ONE System, it is the revolution of a Quantum System to define and complete a Qve Requirement.  We might then point out that a Zero Sum Game does not mean there are no winners, because clearly the Constitution defined a ONE solution.  We are here to discuss the Evolution of that process.




Per Wikipedia:
Game theory‌ is a study of strategic decision making. More formally, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".⁽1⁾ An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory.⁽2⁾ Game theory is mainly used in economics, political science, and psychology, as well as logic and biology. The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant(s). Today, however, game theory applies to a wide range of behavioral relations, and has developed into an umbrella term for the logical side of decision science, to include both human and non-humans, like computers. Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior, with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.



Extensive form‌

‌An extensive form game‌
The extensive form can be used to formalize games with a time sequencing of moves.
Games here are played on trees (as pictured to the left). Here each vertex (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree. The extensive form can be viewed as a multi-player generalization of a decision tree. (Fudenberg & Tirole 1991, p. 67)
 




We also assigned ourselves a bigger note of expected value in sound and color engineering than anyone in leadership today can envision.  So the second reason for writing about this is to generate comprehension of VALUE BASED ENGINEERING REQUIREMENTS.  It is not merely the process of mapping conversion that we are working on, but to elucidate requirements for a particle-based system of Time and Motion, and what this kind of Virtual Quantum Production will do.

We have been working on branch logic and mathematical based program, and have been designing some map to demonstrate how that branch theory is related in Time and Motion. Also we have been working on the branch composition of Conversion related to Pascal (already discussed.)  This is far from the body of work that needs to be accomplished to build-out the Qve ONE System.

Many people do not know that programming a system is Game Theory, because they believe they are the object of a game when virtual reality is discussed.  But they were born into the system and they are not an object unless they don't bother to notice that multiple operations are occurring and they still have a strong sense of ownership of themselves, if they have built on that.  Otherwise, it is hard to understand their life sense.



In order to discuss the combined theory of the Manifold, Glass and Lens, we have to remember that in the Flat Cloud space has literally been engineered out to a delimiter. That means that it is no longer a definition of Time and can not impede Motion. But in order for this to work, everything must be based on the "Particle" design of String.

In a semiconductor crystallite whose diameter is smaller than the size of its exciton Bohr radius, the excitons are squeezed, leading to quantum confinement. The energy levels can then be modeled using the particle in a box model in which the energy of different states is dependent on the length of the box. Quantum dots are said to be in the 'weak confinement regime' if their radii are on the order of the exciton Bohr radius; quantum dots are said to be in the 'strong confinement regime' if their radii are smaller than the exciton Bohr radius. If the size of the quantum dot is small enough that the quantum confinement effects dominate (typically less than 10 nm), the electronic and optical properties are highly tunable.  [And so their properties are investigated as...] possible qubits in quantum computing. Quantum dots are semiconductors whose electronic characteristics are closely related to the size and shape of the individual crystal. Size and band gap are inversely related in quantum dots. Wikipedia


In a packaged state, Quantum Dots can become the Technology of tomorrow in the ONE System. They can respond to both Sound and Color Engineering as they can be motivated by frequency waves and in Quantum sound also has Color.


Quantum dot technology is one of the most promising candidates for use in solid-state quantum computation. By applying small voltages to the leads, the flow of electrons through the quantum dot can be controlled and thereby precise measurements of the spin and other properties therein can be made. With several entangled quantum dots, or qubits, plus a way of performing operations, quantum calculations and the computers that would perform them might be possible. Wikipedia


All of the topics presented in literature deal with Quantum Dot engineering within the parameters of QED not as QLD which we have been instructed to write about. Qve and the ONE System would operate on the principle of QLD and have not electro-dynamic properties except the massless atom of the Lamb Shift of electrons rotation.  In fact all of the properties of the hadron are taken apart and used in a planar state of applied functionality

The four lectures of R. Feynman


1. Photons - Corpuscles of Light
In the first lecture, Feynman describes the basic properties of photons which acts as a gentle lead-in to the subject of quantum electrodynamics. Feynman uses colloquial language to describe specialized and esoteric ideas to the laiety.  Feynman discusses how to measure the probability that a photon will reflect or transmit through a partially reflective piece of glass.
2. Fits of Reflection and Transmission - Quantum Behaviour
In the second lecture, Feynman looks at the different paths a photon can take as it travels from one point to another and how this affects phenomena like reflection and diffraction.
3. Electrons and Their interactions
The third lecture describes quantum phenomena such as the famous double-slit experiment and Werner Heisenberg's uncertainty principle, thus describing the transmission and reflection of photons. It also introduces his famous "Feynman diagrams" and how quantum electrodynamics describes the interactions of subatomic particles.
4. New Queries
In the fourth lecture, Feynman discusses the meaning of quantum electrodynamics and some of its problems. He then describes "the rest of physics", giving a brief look at quantum chromodynamics, the weak interaction and gravity, and how they relate to quantum electrodynamics. 

QED: The Strange Theory of Light and Matter (1985) is an adaptation for the general reader of four lectures on quantum electrodynamics (QED) by Richard Feynman (1918-1988).





We have discussed the properties of QLD and differentiated as well as possible the need for examining these characteristics and emulating them in a Planar System using Virtual Machine composition.  This requirement seems to be overlooked, but as solitary performers we are emulating this material the best that we can under poorly equipped and unfunded conditions.  We had recommended Project Franchising of specialists but as yet we have not heard a positive response to this, although a great deal of mapping and emulation technique would generate a positive move toward quantum computing.  JM 12/19/16



Virtual Glass composites require the use of highly specified lens which can not be utilized until the refinement of Manifolds is performed using quantum computing.


People are generally afraid of new technology but we believe the Owner of the Universe is always many steps ahead of the requirement in making certain that people are ready for the experience of microwaves, agricultural hybridization and many other changes in outer space, inner space and undersea pressures, etc.. Packaging in nanolayers is more effective than the 21 layers of a spacesuit.




People are always asking for the latest developments in the unification of this theory with that theory, and they don't give us a chance to tell them anything about what we know pretty well. They always want to know the things we don't know. — Richard Feynman

An Emulation model or mathematical study of the concept of Quonics is not the same as producing the actual result in QLD.  However we are bound by good authority that this is the ultimate goal of the study of particles and QLD Energy as a green technology.



Metagame analysis‌ involves framing a problem situation as a strategic game in which participants try to realise their objectives by means of the options available to them. The subsequent meta-analysis of this game gives insight in possible strategies and their outcome.
Identify all sanctions that exist to deter the unilateral improvements. A sanction against an improvement is a possible reaction to an improvement by the stakeholders who were not involved in the improvement. It is such that the stakeholder who was involved in the improvement finds the sanction not preferred to the particular scenario, making it not worthwhile for that stakeholder to have helped with the improvement. The general "law of stability" to be used in scenario analysis is: for a scenario to be stable, it is necessary for each credible improvement to be deterred by a credible sanction (Howard 1989, pp. 251) Steps 1 to 3 need to be repeated to analyse some additional scenarios. When a number of scenarios have been analysed, one can proceed to the next step:   
Mapping of:  
The present scenario, which may differ from the Status Quo as it incorporates the intentions that are expressed by the stakeholders to change their plans; the Status Quo necessarily remains the same, but the present scenario may change as stakeholders interact and influence each others plans.
• The positions of different stakeholders, being the scenarios they would like others to agree to. Similar to the present scenario, positions may change through interaction.
• Compromises between two stakeholders, defined as scenarios that, while not the position of either, are preferred by both to the other’s position. A compromise does not necessarily have to involve all stakeholders.
• Conflict points, defined as scenarios that stakeholders might move to in trying to force others to accept their positions. Wikipedia
                                                                                                  
The Quantum use of the Manifold to utilize the properties of the Quantum Dot are the subject of amorphic and amorporphic lens and other topics to follow...
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Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



Notes:

Our favorite quotation is "Quality is Job ONE," but here we point to the Virtual Glass theory of Qve as the buildout of a Quantum based Virtual Machine, with the idea that no Universe is ever complete and no adaptation requirement more far-reaching than the Agile Manifesto. It is far and away not related to the idealism or egotism of any group or entity, political or otherwise.  How do you IMPUTE a PI Rate?  discussed next...