Monday, December 19, 2016

Game Theory in Qve ONE

MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve

We need to discuss Game Theory the way George Washington would discuss the Revolutionary period of Colonialism.  Because in fact that is what we are discussing when we discuss the ONE System, it is the revolution of a Quantum System to define and complete a Qve Requirement.  We might then point out that a Zero Sum Game does not mean there are no winners, because clearly the Constitution defined a ONE solution.  We are here to discuss the Evolution of that process.




Per Wikipedia:
Game theory‌ is a study of strategic decision making. More formally, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".⁽1⁾ An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory.⁽2⁾ Game theory is mainly used in economics, political science, and psychology, as well as logic and biology. The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant(s). Today, however, game theory applies to a wide range of behavioral relations, and has developed into an umbrella term for the logical side of decision science, to include both human and non-humans, like computers. Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior, with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.



Extensive form‌

‌An extensive form game‌
The extensive form can be used to formalize games with a time sequencing of moves.
Games here are played on trees (as pictured to the left). Here each vertex (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree. The extensive form can be viewed as a multi-player generalization of a decision tree. (Fudenberg & Tirole 1991, p. 67)
 




We also assigned ourselves a bigger note of expected value in sound and color engineering than anyone in leadership today can envision.  So the second reason for writing about this is to generate comprehension of VALUE BASED ENGINEERING REQUIREMENTS.  It is not merely the process of mapping conversion that we are working on, but to elucidate requirements for a particle-based system of Time and Motion, and what this kind of Virtual Quantum Production will do.

We have been working on branch logic and mathematical based program, and have been designing some map to demonstrate how that branch theory is related in Time and Motion. Also we have been working on the branch composition of Conversion related to Pascal (already discussed.)  This is far from the body of work that needs to be accomplished to build-out the Qve ONE System.

Many people do not know that programming a system is Game Theory, because they believe they are the object of a game when virtual reality is discussed.  But they were born into the system and they are not an object unless they don't bother to notice that multiple operations are occurring and they still have a strong sense of ownership of themselves, if they have built on that.  Otherwise, it is hard to understand their life sense.



In order to discuss the combined theory of the Manifold, Glass and Lens, we have to remember that in the Flat Cloud space has literally been engineered out to a delimiter. That means that it is no longer a definition of Time and can not impede Motion. But in order for this to work, everything must be based on the "Particle" design of String.

In a semiconductor crystallite whose diameter is smaller than the size of its exciton Bohr radius, the excitons are squeezed, leading to quantum confinement. The energy levels can then be modeled using the particle in a box model in which the energy of different states is dependent on the length of the box. Quantum dots are said to be in the 'weak confinement regime' if their radii are on the order of the exciton Bohr radius; quantum dots are said to be in the 'strong confinement regime' if their radii are smaller than the exciton Bohr radius. If the size of the quantum dot is small enough that the quantum confinement effects dominate (typically less than 10 nm), the electronic and optical properties are highly tunable.  [And so their properties are investigated as...] possible qubits in quantum computing. Quantum dots are semiconductors whose electronic characteristics are closely related to the size and shape of the individual crystal. Size and band gap are inversely related in quantum dots. Wikipedia


In a packaged state, Quantum Dots can become the Technology of tomorrow in the ONE System. They can respond to both Sound and Color Engineering as they can be motivated by frequency waves and in Quantum sound also has Color.


Quantum dot technology is one of the most promising candidates for use in solid-state quantum computation. By applying small voltages to the leads, the flow of electrons through the quantum dot can be controlled and thereby precise measurements of the spin and other properties therein can be made. With several entangled quantum dots, or qubits, plus a way of performing operations, quantum calculations and the computers that would perform them might be possible. Wikipedia


All of the topics presented in literature deal with Quantum Dot engineering within the parameters of QED not as QLD which we have been instructed to write about. Qve and the ONE System would operate on the principle of QLD and have not electro-dynamic properties except the massless atom of the Lamb Shift of electrons rotation.  In fact all of the properties of the hadron are taken apart and used in a planar state of applied functionality

The four lectures of R. Feynman


1. Photons - Corpuscles of Light
In the first lecture, Feynman describes the basic properties of photons which acts as a gentle lead-in to the subject of quantum electrodynamics. Feynman uses colloquial language to describe specialized and esoteric ideas to the laiety.  Feynman discusses how to measure the probability that a photon will reflect or transmit through a partially reflective piece of glass.
2. Fits of Reflection and Transmission - Quantum Behaviour
In the second lecture, Feynman looks at the different paths a photon can take as it travels from one point to another and how this affects phenomena like reflection and diffraction.
3. Electrons and Their interactions
The third lecture describes quantum phenomena such as the famous double-slit experiment and Werner Heisenberg's uncertainty principle, thus describing the transmission and reflection of photons. It also introduces his famous "Feynman diagrams" and how quantum electrodynamics describes the interactions of subatomic particles.
4. New Queries
In the fourth lecture, Feynman discusses the meaning of quantum electrodynamics and some of its problems. He then describes "the rest of physics", giving a brief look at quantum chromodynamics, the weak interaction and gravity, and how they relate to quantum electrodynamics. 

QED: The Strange Theory of Light and Matter (1985) is an adaptation for the general reader of four lectures on quantum electrodynamics (QED) by Richard Feynman (1918-1988).





We have discussed the properties of QLD and differentiated as well as possible the need for examining these characteristics and emulating them in a Planar System using Virtual Machine composition.  This requirement seems to be overlooked, but as solitary performers we are emulating this material the best that we can under poorly equipped and unfunded conditions.  We had recommended Project Franchising of specialists but as yet we have not heard a positive response to this, although a great deal of mapping and emulation technique would generate a positive move toward quantum computing.  JM 12/19/16



Virtual Glass composites require the use of highly specified lens which can not be utilized until the refinement of Manifolds is performed using quantum computing.


People are generally afraid of new technology but we believe the Owner of the Universe is always many steps ahead of the requirement in making certain that people are ready for the experience of microwaves, agricultural hybridization and many other changes in outer space, inner space and undersea pressures, etc.. Packaging in nanolayers is more effective than the 21 layers of a spacesuit.




People are always asking for the latest developments in the unification of this theory with that theory, and they don't give us a chance to tell them anything about what we know pretty well. They always want to know the things we don't know. — Richard Feynman

An Emulation model or mathematical study of the concept of Quonics is not the same as producing the actual result in QLD.  However we are bound by good authority that this is the ultimate goal of the study of particles and QLD Energy as a green technology.



Metagame analysis‌ involves framing a problem situation as a strategic game in which participants try to realise their objectives by means of the options available to them. The subsequent meta-analysis of this game gives insight in possible strategies and their outcome.
Identify all sanctions that exist to deter the unilateral improvements. A sanction against an improvement is a possible reaction to an improvement by the stakeholders who were not involved in the improvement. It is such that the stakeholder who was involved in the improvement finds the sanction not preferred to the particular scenario, making it not worthwhile for that stakeholder to have helped with the improvement. The general "law of stability" to be used in scenario analysis is: for a scenario to be stable, it is necessary for each credible improvement to be deterred by a credible sanction (Howard 1989, pp. 251) Steps 1 to 3 need to be repeated to analyse some additional scenarios. When a number of scenarios have been analysed, one can proceed to the next step:   
Mapping of:  
The present scenario, which may differ from the Status Quo as it incorporates the intentions that are expressed by the stakeholders to change their plans; the Status Quo necessarily remains the same, but the present scenario may change as stakeholders interact and influence each others plans.
• The positions of different stakeholders, being the scenarios they would like others to agree to. Similar to the present scenario, positions may change through interaction.
• Compromises between two stakeholders, defined as scenarios that, while not the position of either, are preferred by both to the other’s position. A compromise does not necessarily have to involve all stakeholders.
• Conflict points, defined as scenarios that stakeholders might move to in trying to force others to accept their positions. Wikipedia
                                                                                                  
The Quantum use of the Manifold to utilize the properties of the Quantum Dot are the subject of amorphic and amorporphic lens and other topics to follow...
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Notes:

Our favorite quotation is "Quality is Job ONE," but here we point to the Virtual Glass theory of Qve as the buildout of a Quantum based Virtual Machine, with the idea that no Universe is ever complete and no adaptation requirement more far-reaching than the Agile Manifesto. It is far and away not related to the idealism or egotism of any group or entity, political or otherwise.  How do you IMPUTE a PI Rate?  discussed next...