Showing posts with label SRGEN. Show all posts
Showing posts with label SRGEN. Show all posts

Monday, December 19, 2016

The Imputed Model of PI Ano

Managing the Adaptive Cycles of Qve
MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve


We enjoy the new use of old models because IT tells us how much we have learned.  Learning has everything to do with programming and systems.


Question: "What is an anthropomorphism?" Answer: The word anthropomorphism comes from two Greek words, anthropos, meaning “man,” and morphe, meaning “form.”

We think the view of these ideas should change just as much as this very original view of the Internet and of Green Technology has.  So in other words we can't think in the past.



We believe that the Taxonomy shapes and function continues into this subjective area: Our concept here is shape shifting and as a functional requirement of the System of Quantum Qve is based on META Materials and QLD Energy.
With the development of science, anthropomorphism has been replaced by the scientific world view, although in certain branches of knowledge anthropomorphic concepts remain extremely strong—for example, in animal psychology: Some researchers have ascribed human thoughts, feelings, and even ethics to animals. In modern scientific, technical, and especially cybernetic literature, there are uses of anthropomorphic concepts (the “prolonged life” of particles, the concept that the machine “remembers” and “solves problems,” and so forth). Such usages are based upon the objective similarity between the functions and results of human actions and the functions and results of machine actions. They are fully justified, if essential, differences between human and machine processes are taken into account.  Soviet Encyclopedia



The best-selling examples of the genre are The Hobbit (1937) and The Lord of the Rings (1954–1955), both by J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders and the dragon Smaug and a multitude of anthropomorphic goblins and elves. John D. Rateliff calls this the "Doctor Dolittle Theme" in his book The History of the Hobbit and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and myth: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was "myth-woven and elf-patterned".'In the 20th century, the children's picture book market expanded massively. Wikipedia

Sonic the Hedgehog, a game released in 1991, features a speedy blue hedgehog as the protagonist. This series' characters are almost all anthropomorphic animals such as foxes, cats, and other hedgehogs who are able to speak and walk on their hind legs like normal humans. As with most anthropomorphisms of animals, clothing is of little or no importance, where some characters may be fully clothed while some only wear shoes and gloves. Another example in video games is "Super Mario Bros.", which was released in 1985. Wikipedia


We believe that all of these symbols inherent in games, movies, stories and conditioned responses is not because the future is frought with animal behavior, but rather that it is conditioned as it is now to behave in a more complex but modulated manner.



The timing of behavior, the conditioning of responses, the complexity of time and motion conditions may create a huge library of variously branching choices that are prevalent under a wide range of activities.

The idea of a Quantum Production Cube that incorporates both a Qve (emulation) and a Qvs (simulation) using META State materials presupposes a wide array of Interaction of an Intelligent and well-articulated participation.

For example the use of the word Monkey is confusing, but deployed as M-On-Key we can see that it articulates the use of M Theory.  But we also see that M Theory is not applied the way we think of it in the realm of electro-dynamics.


Originally the letter M in M-theory was taken from ‌membrane‌, a construct designed to generalize the strings of string theory. However, as Witten was more skeptical about membranes than his colleagues, he opted for "M-theory" rather than "Membrane theory". Witten has since stated that the different interpretations of the M can be a matter of taste for the user, such as magic, mystery, and mother theory.⁽1⁾M-theory (and string theory) has been criticized for lacking predictive power or being untestable. Further work continues to find mathematical constructs that join various surrounding theories. However, the tangible success of M-theory can be questioned, given its current incompleteness and limited predictive power.  Wikipedia

We have discussed the idea of QLD Energy Particle String which makes use of particles in an empty shell formation.  This prepackaged form of particle usage with properties such as Photosynthetic Virtualization would permit any number of taxonomies to be developed that work within a system.  We have been told that the goal of this system is not to objectify the human person but to make quanta use of properties that could not be utilized in their present format.

Likewise the need for gravity is gone from the system whereby particles can be parked or motivated to develop more mobile objects that may even have characteristics of planets and stars in a thin sliced universe of flat cloud engineering.

As such we created a model of QLD Energy production from our understanding of business models and took a look at how we could plot production using the manifold theory.  Here we came to the understanding that quantum field theory may require persons to work in various shapes and sizes conforming to unusual circumstances but not impairing their thinking or abilities.  In fact the ability to combine with others was an enormous boost to comprehensively resolving difficult problems, out of scope for most problem solvers to achieve.

Our strange latitude in the circumstances may be no different than people developing science ahead of the requirement.  For example, no one really understood what a search engine was good for until they had to do online research. 

The inability to separate the idea of the particle zoo and M-theory may be simply that the idea of a Virtual META based environment hasn't really been proposed. (We suggest that it has been hinted at in various storytelling and discussion formats.)

So If we reinterpret this PI Ano  (Power Intelligent Measure) of Go or Run, as it were, we find that the Go Measure is based on a defined sphere of rotation but that those rotations are class bound and that there is a limit on the number of tiers operant within the system.



 Do we need to say that it is not about a Lamb?  However, as we have been mapping in the background we discovered this movement to 971 to be important as per here:




We are continuing to study the Map and Branch Theory related to QLD and Qve.  We hope that others will join our deliberation.  M-theory completely changes in QLD to Quonics.

Heterotic M-theory
Because of the difficulties with G2 manifolds, most attempts to construct realistic theories of physics based on M-theory have taken a more indirect approach to compactifying eleven-dimensional spacetime. One approach, pioneered by Witten, HoĊ™ava, Burt Ovrut, and others, is known as heterotic M-theory. In this approach, one imagines that one of the eleven dimensions of M-theory is shaped like a circle. If this circle is very small, then the spacetime becomes effectively ten-dimensional. One then assumes that six of the ten dimensions form a Calabi–Yau manifold. If this Calabi–Yau manifold is also taken to be small, one is left with a theory in four-dimensions

It is our belief that Flat Cloud Engineering limits the Manifold and defines it.  It is a very difficult piece of work and outside of our complete capability, however we tested and emulated  Time and Motion Production using this theory.  When we have completed our further testing of the Pascal cube we will say that this is good (or not) at a Run Rate.





Remember that an Agile and Adaptive Production has to have both Make and Break Mode in it.  And we need to discuss the work of the Proxy in this...  next


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Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental

Wishing you and yours the happiest PI Ano.  Brijit

Game Theory in Qve ONE

MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve

We need to discuss Game Theory the way George Washington would discuss the Revolutionary period of Colonialism.  Because in fact that is what we are discussing when we discuss the ONE System, it is the revolution of a Quantum System to define and complete a Qve Requirement.  We might then point out that a Zero Sum Game does not mean there are no winners, because clearly the Constitution defined a ONE solution.  We are here to discuss the Evolution of that process.




Per Wikipedia:
Game theory‌ is a study of strategic decision making. More formally, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".⁽1⁾ An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory.⁽2⁾ Game theory is mainly used in economics, political science, and psychology, as well as logic and biology. The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant(s). Today, however, game theory applies to a wide range of behavioral relations, and has developed into an umbrella term for the logical side of decision science, to include both human and non-humans, like computers. Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior, with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.



Extensive form‌

‌An extensive form game‌
The extensive form can be used to formalize games with a time sequencing of moves.
Games here are played on trees (as pictured to the left). Here each vertex (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree. The extensive form can be viewed as a multi-player generalization of a decision tree. (Fudenberg & Tirole 1991, p. 67)
 




We also assigned ourselves a bigger note of expected value in sound and color engineering than anyone in leadership today can envision.  So the second reason for writing about this is to generate comprehension of VALUE BASED ENGINEERING REQUIREMENTS.  It is not merely the process of mapping conversion that we are working on, but to elucidate requirements for a particle-based system of Time and Motion, and what this kind of Virtual Quantum Production will do.

We have been working on branch logic and mathematical based program, and have been designing some map to demonstrate how that branch theory is related in Time and Motion. Also we have been working on the branch composition of Conversion related to Pascal (already discussed.)  This is far from the body of work that needs to be accomplished to build-out the Qve ONE System.

Many people do not know that programming a system is Game Theory, because they believe they are the object of a game when virtual reality is discussed.  But they were born into the system and they are not an object unless they don't bother to notice that multiple operations are occurring and they still have a strong sense of ownership of themselves, if they have built on that.  Otherwise, it is hard to understand their life sense.



In order to discuss the combined theory of the Manifold, Glass and Lens, we have to remember that in the Flat Cloud space has literally been engineered out to a delimiter. That means that it is no longer a definition of Time and can not impede Motion. But in order for this to work, everything must be based on the "Particle" design of String.

In a semiconductor crystallite whose diameter is smaller than the size of its exciton Bohr radius, the excitons are squeezed, leading to quantum confinement. The energy levels can then be modeled using the particle in a box model in which the energy of different states is dependent on the length of the box. Quantum dots are said to be in the 'weak confinement regime' if their radii are on the order of the exciton Bohr radius; quantum dots are said to be in the 'strong confinement regime' if their radii are smaller than the exciton Bohr radius. If the size of the quantum dot is small enough that the quantum confinement effects dominate (typically less than 10 nm), the electronic and optical properties are highly tunable.  [And so their properties are investigated as...] possible qubits in quantum computing. Quantum dots are semiconductors whose electronic characteristics are closely related to the size and shape of the individual crystal. Size and band gap are inversely related in quantum dots. Wikipedia


In a packaged state, Quantum Dots can become the Technology of tomorrow in the ONE System. They can respond to both Sound and Color Engineering as they can be motivated by frequency waves and in Quantum sound also has Color.


Quantum dot technology is one of the most promising candidates for use in solid-state quantum computation. By applying small voltages to the leads, the flow of electrons through the quantum dot can be controlled and thereby precise measurements of the spin and other properties therein can be made. With several entangled quantum dots, or qubits, plus a way of performing operations, quantum calculations and the computers that would perform them might be possible. Wikipedia


All of the topics presented in literature deal with Quantum Dot engineering within the parameters of QED not as QLD which we have been instructed to write about. Qve and the ONE System would operate on the principle of QLD and have not electro-dynamic properties except the massless atom of the Lamb Shift of electrons rotation.  In fact all of the properties of the hadron are taken apart and used in a planar state of applied functionality

The four lectures of R. Feynman


1. Photons - Corpuscles of Light
In the first lecture, Feynman describes the basic properties of photons which acts as a gentle lead-in to the subject of quantum electrodynamics. Feynman uses colloquial language to describe specialized and esoteric ideas to the laiety.  Feynman discusses how to measure the probability that a photon will reflect or transmit through a partially reflective piece of glass.
2. Fits of Reflection and Transmission - Quantum Behaviour
In the second lecture, Feynman looks at the different paths a photon can take as it travels from one point to another and how this affects phenomena like reflection and diffraction.
3. Electrons and Their interactions
The third lecture describes quantum phenomena such as the famous double-slit experiment and Werner Heisenberg's uncertainty principle, thus describing the transmission and reflection of photons. It also introduces his famous "Feynman diagrams" and how quantum electrodynamics describes the interactions of subatomic particles.
4. New Queries
In the fourth lecture, Feynman discusses the meaning of quantum electrodynamics and some of its problems. He then describes "the rest of physics", giving a brief look at quantum chromodynamics, the weak interaction and gravity, and how they relate to quantum electrodynamics. 

QED: The Strange Theory of Light and Matter (1985) is an adaptation for the general reader of four lectures on quantum electrodynamics (QED) by Richard Feynman (1918-1988).





We have discussed the properties of QLD and differentiated as well as possible the need for examining these characteristics and emulating them in a Planar System using Virtual Machine composition.  This requirement seems to be overlooked, but as solitary performers we are emulating this material the best that we can under poorly equipped and unfunded conditions.  We had recommended Project Franchising of specialists but as yet we have not heard a positive response to this, although a great deal of mapping and emulation technique would generate a positive move toward quantum computing.  JM 12/19/16



Virtual Glass composites require the use of highly specified lens which can not be utilized until the refinement of Manifolds is performed using quantum computing.


People are generally afraid of new technology but we believe the Owner of the Universe is always many steps ahead of the requirement in making certain that people are ready for the experience of microwaves, agricultural hybridization and many other changes in outer space, inner space and undersea pressures, etc.. Packaging in nanolayers is more effective than the 21 layers of a spacesuit.




People are always asking for the latest developments in the unification of this theory with that theory, and they don't give us a chance to tell them anything about what we know pretty well. They always want to know the things we don't know. — Richard Feynman

An Emulation model or mathematical study of the concept of Quonics is not the same as producing the actual result in QLD.  However we are bound by good authority that this is the ultimate goal of the study of particles and QLD Energy as a green technology.



Metagame analysis‌ involves framing a problem situation as a strategic game in which participants try to realise their objectives by means of the options available to them. The subsequent meta-analysis of this game gives insight in possible strategies and their outcome.
Identify all sanctions that exist to deter the unilateral improvements. A sanction against an improvement is a possible reaction to an improvement by the stakeholders who were not involved in the improvement. It is such that the stakeholder who was involved in the improvement finds the sanction not preferred to the particular scenario, making it not worthwhile for that stakeholder to have helped with the improvement. The general "law of stability" to be used in scenario analysis is: for a scenario to be stable, it is necessary for each credible improvement to be deterred by a credible sanction (Howard 1989, pp. 251) Steps 1 to 3 need to be repeated to analyse some additional scenarios. When a number of scenarios have been analysed, one can proceed to the next step:   
Mapping of:  
The present scenario, which may differ from the Status Quo as it incorporates the intentions that are expressed by the stakeholders to change their plans; the Status Quo necessarily remains the same, but the present scenario may change as stakeholders interact and influence each others plans.
• The positions of different stakeholders, being the scenarios they would like others to agree to. Similar to the present scenario, positions may change through interaction.
• Compromises between two stakeholders, defined as scenarios that, while not the position of either, are preferred by both to the other’s position. A compromise does not necessarily have to involve all stakeholders.
• Conflict points, defined as scenarios that stakeholders might move to in trying to force others to accept their positions. Wikipedia
                                                                                                  
The Quantum use of the Manifold to utilize the properties of the Quantum Dot are the subject of amorphic and amorporphic lens and other topics to follow...
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Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



Notes:

Our favorite quotation is "Quality is Job ONE," but here we point to the Virtual Glass theory of Qve as the buildout of a Quantum based Virtual Machine, with the idea that no Universe is ever complete and no adaptation requirement more far-reaching than the Agile Manifesto. It is far and away not related to the idealism or egotism of any group or entity, political or otherwise.  How do you IMPUTE a PI Rate?  discussed next...











Sunday, December 18, 2016

Manifold Delivery in Qve

MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve



MAP 1 PRODUCTION

In order to be certain how many views are correctly required in a Manifold Virtual Delivery System in Qve we have to finish determining the Branch Integration.  We are not certain if it works like 6 x 2 x 2 or if it requires 6^2.  It is also possible that 60 Views may result from the overall requirement. But we think that by completing our task, the integration of this process will help us to understand it better.  So we have more steps here to take, since in our last blog we only extended the Significance Function.


Next we have to take a look at our Board and see if we can wire it.  So since this is a lot of work...  we'll have to post our results later.   Second Map of Production, side 2 of 4 12/20/16

Map2 Production

When we first began working with this type of conversion we didn't realize that Volume is removed from the process because Virtual Machines can be cloned.  Space is also removed except for delimited spaces in tiers, etc., but there are still inner branch mechanics to consider.

We have to think about Time many different ways in order to consider both the Timeline and the Manifold Processes.

Measures of Time: (Wikipedia)  Position, Spin (Timeline) and Rotation (Work)
  • transition between two electron spin energy levels of the ground state of the 133Cs atom
  • the Global Positioning System in coordination with the Network Time Protocol can be used to synchronize timekeeping systems across the globe
Changes: The electron spin state will be based on the Quark composition of QLD and positioned with Quonics. 

Progression, Clock (Manifold)

The progression of Time looks something like this in production where 2 x clock time starts the progression at 72 and progressing like a metronome to time the outcome: 0.227272727.  If we use three times clock time we represent the clock as 33 related to the production Map (see Top illustration.)

The hourglass uses the flow of sand to measure the flow of time. They were used in navigation. Ferdinand Magellan used 18 glasses on each ship for his circumnavigation of the globe (1522).[31] Incense sticks and candles were, and are, commonly used to measure time in temples and churches across the globe. Waterclocks, and later, mechanical clocks, were used to mark the events of the abbeys and monasteries of the Middle Ages. Richard of Wallingford (1292–1336), abbot of St. Alban's abbey, famously built a mechanical clock as an astronomical orrery about 1330.[32][33] Great advances in accurate time-keeping were made by Galileo Galilei and especially Christiaan Huygens with the invention of pendulum driven clocks along with the invention of the minute hand by Jost Burgi, Wikipedia





We often demonstrate time like this:  A position that denotes the progress made on a Timeline in meeting pre-determined requirements.  Motion in terms of Time has these motions:  Spin, Rotation, Progression, which includes Work.  The determination of the correct level of work is Speed and Distance.  The Progression is responsible for creating the Fulcrum or Leverage in the System.  The smaller the unit of measure of time the more likely accurate the measure will be, in order to manage the curve.



What we are saying is this:  It is not enough to differentiate the Cube.  Since the timing of everything has to be measured as a requirement of RUN, determining the requirements of the Manifold is just as important as these two Quantum Cube Performance Mechanics are part of the System.  So that while we are defining the Conversion that takes place within the Cube, we also need to study the requirements to generate these Progressions and other norms of the Cube.

If Circumnavigating a sphere was all that was required 18 branch measures may be enough.  Taking a developmental View of the manifold, requires us to consider that 18 x 2 is Significance.  But there are three more measures that take into account the motion of the progression in and around the cube.

Significance plus motion is 36 + (22 x 2) = 80.  We believe these are columns and don't represent Views.
There are both Horizontal columns and Vertical Columns in the Quantum System.  The top of the cube and the bottom of the cube don't count as a View. The cost rate applied to String is 44.  As we are producing product in the ONE System, string is generated.  So the QLD Energy Cube is funding the Production Cube.  This is somewhat like our universe but it is a direct refresh rate rather than a translated process of multi-task and formative direction. In order to achieve a high degree of perpetual motion in our universe a lot of push energy has to be invested, and this is an inefficient type of architecture.

PRODUCTION

In the ONE System the turning, tuning and timing of production is immediate and defines the Work.  But the entire System will Spin, Rotate and have multi-level Progression within it.  So the Manifold has not only Work related functions but Maintenance functions related to System Architecture.  We have used Business Conversion as the Production method to enable us to emulate Work.  But this production method includes the entire business process.

If you study branch numbers long enough you begin to see more than one pattern here including a mapping pattern which turns a progression.  The maps are as important as the numbers they progress.

0.227272727

We have also studied the steps created in the patterns related to Variable Rate Demand.  Changes in the patterns of the way production metrics present themselves have a definite effect on the way the system operates.  So we have looked at the idea of rotational requirements and time distribution.

This is why one view of the branching is not enough to be certain that the requirements will be met correctly. 

While we have emulated Time on the Manifold to develop this idea in our scope, we are working at the manifold idea now from a different point of view.  Scale is only one aspect of Time and Motion.  This is primarily arranged as speed to the Post:




BACKGROUND:  Two concepts of Production include Events and Time-Stamp

Chronology


Main article: Chronology
Another form of time measurement consists of studying the past. Events in the past can be ordered in a sequence (creating a chronology), and can be put into chronological groups (periodization). One of the most important systems of periodization is the geologic time scale, which is a system of periodizing the events that shaped the Earth and its life. Chronology, periodization, and interpretation of the past are together known as the study of history.

Time-like concepts: terminology

The term "time" is generally used for many close but different concepts, including:

  • instant[54] as an object—one point on the time axes. Being an object, it has no value;
  • time interval[55] as an object—part of the time axes limited by two instants. Being an object, it has no value;
  • date[56] as a quantity characterizing an instant. As a quantity, it has a value which may be expressed in a variety of ways, for example "2014-04-26T09:42:36,75" in ISO standard format, or more colloquially such as "today, 9:42 a.m.";
  • duration[57] as a quantity characterizing a time interval.[58] As a quantity, it has a value, such as a number of minutes, or may be described in terms of the quantities (such as times and dates) of its beginning and end.



Production Events must be recorded and they must be time-stamped.  As the Object moves through the Production Events in a progression a value is incurred related to both the Cost Activity of being funded and the Benefit Activity of gaining a delivery position.  If an object had no benefit it would not be delivered.  The only way to recover cost is to generate the leveraged value of delivery to a market position.  Measuring the requirements and managing the process requires RECORD KEEPING.




There is also within the same process the requirement to invest funds in an adaptive process that will meet the next level of demand in market position.  A platform is maintained in order to produce a value for subscribers and return a leveraged profit to the owner.  A fully leveraged system is required and the ONE System has as its primary advantage both the thru-put equation and the cost-efficient elimination of redundancy.  In terms of time this is very streamlined.  The String based theory of QLD is able to generate META materials as part of a production cycle.  There are no gaps in the supply chain (normally, under learning maturity progression.)

PI ANO

The interpretation of this expression is a Power Intelligent measure of a cycle as it runs to completion, or GO.  What is the unit of GO? 

Formula ONE as we have often pointed to is concerned with making the unit of GO a continuous cycle.  It takes a considerable workforce to deliver a quantum in a mega efficient unit of GO.

The one thing we have learned is that if you want to perform something well you need to practice well.  And so our work on Formula ONE, the Manifold and "GO" is a learning exercise.  It also helps us monitor the thinking or philosophy of Time and Materials that has changed over the years.

Many of the changes which point to Qve and Quantum Formulation started here (1944 plus 72 = 2016+).  We believe that the Theory of Everything is wrapped up in the forensic delivery of a quantum based string generation and production delivery system. Green Technologies point us to this delivery system.

To understand in more detail we need to think about MEDIA Delivery or Production in that the elements are arranged around timelines and Server based solutions.  Then a more complete picture of how Qve Virtual Glass, Fusion Elements and Design work together with Photosynthetic Virtualization.




Now we have a view as to subassemblies and the manifest delivery of the production meeting together in the manifold design to complete the process; Time and Active dimensions of Motion.

However, this is so mega-plex in design, Game Theory has to be employed.

next, discussion of Game Theory

We will return here with additional analysis of the 3 remaining map views...

We reviewed our Metrics to see if they correspond to the cube and to the gap. All of our Process RUN to Pascal Cube looks good so far, with a better Grover Progression. 


Interim Analysis


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Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental