Showing posts with label SROT. Show all posts
Showing posts with label SROT. Show all posts

Sunday, December 25, 2016

An example... more to follow in QVE





The idea is what you build with the mechanics of Qve that makes everything not so squirrelly or difficult to imagine.  Using META materials and other ideas are new. But using earth-space sciences and new technologies to build products has some exciting prospects.




See if you can help us solve this puzzle.  When do you apply the Time Bottle, when do you apply Timelines and when do you apply the Manifold?  We are going to talk about this next...



Opening and working with content in a META framed cube is the most exciting evolution of content sourcing imaginable.

Also Read:


Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental

Thursday, December 22, 2016

The Strategic Use of Content in Qve Productions

PDS Features described in terms of Dynamic, Dimension, Delivery

Production: 1D, 2D, 3D, 4D, 5D, 6D, 7D, 8D? Yes, 8D

We realized a long time ago that the limitations in content delivery in a system are largely our own lack of ability at a specific point in time.  Just like Bots we know that over time, the evolution of the content will improve.  We find that the industry hasn't figured on spiral pivots and a lot of other ideas to graphically define and improve content.  And it also has not occurred yet that they are looking for rho patterning in quanta to develop imagery to a sound level of computing.  So if we view our participation within a system at a low level of adaptation, we think simple and value-less concepts rather than adaptational and advanced progressions.  In other words we don't project into the future paradigm what we might be able to do. Instead we see wallpaper or bad designs and curtains over windows we don't understand. 



Another very important aspect of Content Delivery is the Field itself.  We have a little bit of that bewitching idea that football played on a multi-dimensional field would be itself a different game.  Perhaps we could add multiple rotations to plays and create a leveraged field.   It's the way we limit ourselves that causes us to miss the opportunity to see the future on a grander scale. Somehow we don't think the Owner of the Universe has those kind of limitations.

The same is true in the field of quark motivation.  Quonics is the concept that particles can be driven deliberately to achieve all kinds of action.  If we think like Mick Jagger 'we can't get no satisfaction from quark reaction,' we don't think about this kind of rolling stone refinement. A smoother and gentler active dimension may be possible with the correct packaging and delivery system.

Could we build out and motivate objects in 6D that walk outside the Active Frame?  We are convinced that yes, it's just a puzzle who's pieces we haven't conditioned yet.  There is both a Product Maturity Cycle and a Learning Curve to consider.  Conquering the METAframe has an interior design to achieve as well.

There are two colliding points of view in the world today.  One is that content is driven by some political gyrating hip action of an aging population or that the future is winding down to the mechanical concepts of a maniac.  It's a view too old and too new to be true.  It sounds like the 60's negative points of view about the future before the computer age took hold.

We could argue that the Quantum Age has a long way to go.  And it really does matter that we get up to speed to bring Imagery into sharper focus by learning how to develop the virtual parts of the Lens, METAframe and differentiate the Cube and use of fields.

It's like listening to people in Flagler's day talk about power generation of the future.  Shall we stop calling it Cult and start cultivating IT?

We learned a great deal from Rock 'n Roll and music in general.  We ought to give the Owner of this world some credit for shaking us loose from an older more staid world of routine ignorance.  So that we could learn more about the use of space, time, motion and energy.  Our inability to define a workable Green Technology or to cross the bridge to effective Quark-Qubit Theory is inherently human in terms of our rate of progression in working with difficult sciences that require specialized tools and gear.  We didn't find a lot of technological advantages until we pushed sound engineering to a place we didn't know it could go.

Cross-relations to solid state physics‌ (Wikipedia)
There are unexpected cross-relations to solid state physics. For example, the notion of gauge invariance forms the basis of the well-known Mattis spin glasses,⁽17⁾ which are systems with the usual spin degrees of freedom  for ‌i‌ =1,...,N,

We are also tied to a view of the Lithic confines of a wall.  We haven't yet learned to use shields as in an energy state of confinement.  That would mean that we would have to go through the Virtual Wall and find that capability that eludes our progress.  Part of this problem is the manifold speed required and the other part is the tensor relation.

Redefining Content changes the strategic use of IT
Then the third and most interesting part of the puzzle is encryption layers.  And all of this brings us back to glass in the most interesting virtual sense of the word.  How do we layer it, how do we package it? How does the Field present it?

We may not be able to do everything with these concepts but emulation is part of the way we recognize a new path.  Emulation means taking models and using them to depict the action we want to try to create, and then looking at the formulation. 

Why is it that the Media is only making Monsters these days?  Because the deformity caused by not having the right quantum speed makes us believe that we face a dark ominous future instead of an expanding market of energy equivalence.  Flat may seem oddly mis-shapen. And so what Lens are we using to View it?

If we look at our future backwards we can clearly see that what was said in the sixties didn't materialize, and what they are saying now may look like it has a damaged material content but probably does not.  We tend to believe Pascal.  If he was a rock singer he'd sing:  All I got is material loss, from then on its a big ring toss, oh baby.  The Plan has always been bigger than us.  But we have a place in IT, and it is with an Active Intelligence.

And so if you try sometime you get something new...

(If only Pascal had been a rock star...)

Also Read:





Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



Wednesday, December 21, 2016

PDS: What are the 8D's of Qve Production?


PDS Features described in terms of Dynamic, Dimension, Delivery

Production: 1D, 2D, 3D, 4D, 5D, 6D, 7D, 8D? Yes, 8D


As soon as we say 8D people will ask:  what is that?  As soon as we explain it they will say:  oh, ok; as if IT were old hat.  Old hat in QLD is changing the content of a machine while it is being made.  New hat in QLD is changing the content of a machine while it is operating.

Flat Cloud Engineering has far-reaching implications to develop and define a very different META concept of delivery.  Virtual Machines can be made from a program like Cad Cam and deployed to Users in a Virtual City Subscriber base where they can be adapted and cloned for immediate delivery without interrupting service.

This, of course, includes Media productions in 8D but that is Old Hat.  What is New Hat is that the deployment of the Cube can be the size of a room, a building, or a planet.  Yes, because QLD is a quantum cube with space science built in.  And to be fair, this could only be produced as Qvs design (emulation would be on the scale of building on design we haven't constructed yet.)

People are under the mistaken impression that the goal of technology is to take away what they can deliver.  It really always has been the opposite.  People acquire new skills many times without even recognizing what they can be capable of producing.

Quantum Qve requires Tools and Gear to enable ACTIVE participation, and IT takes a great deal of participation to enable Subscriber satisfaction.   The goal of Quantum QLD Energy is to enable META based production in order to build more intricate and sophisticated devices than we have ever imagined.  But it takes imagination to turn the gears.  IT also takes experience with dimensioning not in the flat zone, as well as the look and feel of objects.

While combining with tools and gear makes people remark:  "Twister" was never played like this, we think the depth of experience and participation only increases.  There is no reason that the Virtual world should hurt anyone.

So that while this is defined as Dynamic and Dimensioning, it is also Delivery on an adaptive and agile scale as we have not yet experienced.  It is not One Company or Enterprise, It is not one country or region, it is not one software or application, it is everything all rolled together.  IT is called ONE.



Remembering that in Quantum you have two columns:  a horizontal time based column and a vertical activity based column, the dimensional attributes are redefined.

1D a functional Dot
2D a connective branch (brane)
3D a connective frame (brane timelines)
4D a manifold cube
5D a production wheel (platform base)
6D an independently leveraged entity
7D an independently leveraged platform connection between entities
8D a remote manifold integration

We can't build a thin sliced universe or a mobile branching star, but we sure do like thinking about It.  While it is certainly beyond our reach, it's not beyond our imagining.



As a reality check science lives somewhere between 3D and 4D in quasi quantum.  This Quantum Leap is the kind we ought to invest our dime in, getting the Production out of the box.


Also Read:

Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental





Tuesday, December 20, 2016

Managing the Adaptive Cycles of Qve

MDS

Time and Engineering the Manifold: Virtual Delivery Systems


SRGEN: Time and Maps: Scoping Requirements



GAP Qve

While learning about the Cycles of Qve it dawned on us that if Productions were like a Media Device Editor, machines and other products could be made so differently.  We realized that with a different META String base and Photocells the process could be arranged very similarly.  Qve Virtual Machines would be dependent on the production of glass with composite lens. (We are emulating the process of production within the Quantum Cube using Pascal Branching.)

As we are not Lens experts we can only touch on the topic, but the theory of particle string allows for the production of objects in a 3D Graphic Quantum Computer.  This means that many different effects can be produced in the META based materials that allow for unique quality of attributes or properties.  In this area with the requirements based on having fast LENS capability, the Manifold process would be indispensable to the quality of Virtual Glass. Because of the way the underlying string is managed, this process can be very smooth and ambiently controlled.

But some of the more agile and adaptive processes in Qve demand the use of Proxies in order to watch and to manipulate productions.  Here is where we developed the idea of our Flash Girl Proxy to manage and to create the agile requirements.



This process is only a demonstration of the complexity of what can be accomplished with IA processes.   Proxy Girl is like a bot but she is part of the complex design of the Manifold Production Site.  It is here that precision can happen.  Below when we recompiled our process, even mid-step we began to get a more precise run figure.  The green progression figure when read as a branch number tells us that the progression on the Fibonacci branch of Pascal triangulates to a grover branching process that ends in our Y value.  So the Work version of the Progression is 72, and the Proxy can start here in the Subassembly process.  Working with these kinds of Branches allows us to read mathematical progressions and develop a code pattern.  In fact, layers of analysis, have taught us how to develop precision.


A Breaker in the Process can occur here in the Pascal Branching Series, and make a break for the Proxy process that calls in subassemblies or produces more complex refinements of virtual glass.  Also the Breaker pattern is necessary to Disassemble or to Move objects, or to Change objects in Service.  What is getting to be more astonishing to us as we recompile our process, is that branch magic is making our numbers more readable and the process becomes easier since metrics matrix, and maths are all on the same readable planar system.  The numbers speak to the events that occur.



This Process Emulation Step brings all of the Qve concepts into ONE focal arena and allows the process to develop the Conditions applicable to the specific production requirement.  These processes can be motivated with both Quantum Sound and Light engineering.

Many of these same ideas about LENS can also produce affects in Virtual Glass that attribute to the way glass can be scaled and used as architecture.  Also it contributes to the way this process can be used to produce items that have natural and intricate beauty.



Background ideas:
Aspheric versus Amorphic Lens: Virtual Glass comparative information
an·a·mor·phic‌ (ăn′ə-môr′fĭk) ‌adj.‌
Relating to, having, or producing different optical imaging effects along mutually perpendicular radii: ‌an anamorphic lens.


a·spher·ic‌ (ā-sfîr′ĭk, ā-sfĕr′-) also ‌a·spher·i·cal‌ (-ĭ-kəl)
‌adj.‌ Varying slightly from sphericity and having only slight aberration, as a lens

Testing of aspheric lens system (Wikipedia)

The world's first commercial, mass produced aspheric lens element was manufactured by Elgeet for use in the Golden Navitar 12 mm f/1.2 wide angle lens for use on 16 mm movie cameras in 1956. This lens received a great deal of industry acclaim during its day. The aspheric elements were created by the use of a membrane polishing technique


The optical quality of a lens system can be tested in an optics or physics laboratory using bench apertures, optic tubes, lenses, and a source. Refractive and reflective optical properties can be tabulated as a function of wavelength, to approximate system performances; tolerances and errors can also be evaluated. In addition to focal integrity, aspheric lens systems can be tested for aberrations before being deployed
The use of interferometers has become a standard method of testing optical surfaces. Typical interferometer testing is done for flat and spherical optical elements. The use of a null corrector in the test can remove the aspheric component of the surface and allow testing using a flat or spherical reference




Types of projection‌
There are two main types of anamorphosis: ‌perspective‌ (oblique) and ‌mirror‌ (catoptric).Examples of ‌perspectival anamorphosis‌ date to the early Renaissance (fifteenth century).Examples of ‌mirror anamorphosis‌ were first created in the late Renaissance (sixteenth century). With mirror anamorphosis, a conical or cylindrical mirror is placed on the drawing or painting to transform a flat distorted image into a three-dimensional picture that can be viewed from many angles. The deformed image is painted on a plane surface surrounding the mirror. 


Also Read:

The Imputed Model of PI Ano

Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental

Monday, December 19, 2016

Game Theory in Qve ONE

MDS

Time and Engineering the Manifold: Virtual Delivery Systems



SRGEN: Time and Maps: Scoping Requirements

GAP Qve

We need to discuss Game Theory the way George Washington would discuss the Revolutionary period of Colonialism.  Because in fact that is what we are discussing when we discuss the ONE System, it is the revolution of a Quantum System to define and complete a Qve Requirement.  We might then point out that a Zero Sum Game does not mean there are no winners, because clearly the Constitution defined a ONE solution.  We are here to discuss the Evolution of that process.




Per Wikipedia:
Game theory‌ is a study of strategic decision making. More formally, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".⁽1⁾ An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory.⁽2⁾ Game theory is mainly used in economics, political science, and psychology, as well as logic and biology. The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant(s). Today, however, game theory applies to a wide range of behavioral relations, and has developed into an umbrella term for the logical side of decision science, to include both human and non-humans, like computers. Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior, with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.



Extensive form‌

‌An extensive form game‌
The extensive form can be used to formalize games with a time sequencing of moves.
Games here are played on trees (as pictured to the left). Here each vertex (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree. The extensive form can be viewed as a multi-player generalization of a decision tree. (Fudenberg & Tirole 1991, p. 67)
 




We also assigned ourselves a bigger note of expected value in sound and color engineering than anyone in leadership today can envision.  So the second reason for writing about this is to generate comprehension of VALUE BASED ENGINEERING REQUIREMENTS.  It is not merely the process of mapping conversion that we are working on, but to elucidate requirements for a particle-based system of Time and Motion, and what this kind of Virtual Quantum Production will do.

We have been working on branch logic and mathematical based program, and have been designing some map to demonstrate how that branch theory is related in Time and Motion. Also we have been working on the branch composition of Conversion related to Pascal (already discussed.)  This is far from the body of work that needs to be accomplished to build-out the Qve ONE System.

Many people do not know that programming a system is Game Theory, because they believe they are the object of a game when virtual reality is discussed.  But they were born into the system and they are not an object unless they don't bother to notice that multiple operations are occurring and they still have a strong sense of ownership of themselves, if they have built on that.  Otherwise, it is hard to understand their life sense.



In order to discuss the combined theory of the Manifold, Glass and Lens, we have to remember that in the Flat Cloud space has literally been engineered out to a delimiter. That means that it is no longer a definition of Time and can not impede Motion. But in order for this to work, everything must be based on the "Particle" design of String.

In a semiconductor crystallite whose diameter is smaller than the size of its exciton Bohr radius, the excitons are squeezed, leading to quantum confinement. The energy levels can then be modeled using the particle in a box model in which the energy of different states is dependent on the length of the box. Quantum dots are said to be in the 'weak confinement regime' if their radii are on the order of the exciton Bohr radius; quantum dots are said to be in the 'strong confinement regime' if their radii are smaller than the exciton Bohr radius. If the size of the quantum dot is small enough that the quantum confinement effects dominate (typically less than 10 nm), the electronic and optical properties are highly tunable.  [And so their properties are investigated as...] possible qubits in quantum computing. Quantum dots are semiconductors whose electronic characteristics are closely related to the size and shape of the individual crystal. Size and band gap are inversely related in quantum dots. Wikipedia


In a packaged state, Quantum Dots can become the Technology of tomorrow in the ONE System. They can respond to both Sound and Color Engineering as they can be motivated by frequency waves and in Quantum sound also has Color.


Quantum dot technology is one of the most promising candidates for use in solid-state quantum computation. By applying small voltages to the leads, the flow of electrons through the quantum dot can be controlled and thereby precise measurements of the spin and other properties therein can be made. With several entangled quantum dots, or qubits, plus a way of performing operations, quantum calculations and the computers that would perform them might be possible. Wikipedia


All of the topics presented in literature deal with Quantum Dot engineering within the parameters of QED not as QLD which we have been instructed to write about. Qve and the ONE System would operate on the principle of QLD and have not electro-dynamic properties except the massless atom of the Lamb Shift of electrons rotation.  In fact all of the properties of the hadron are taken apart and used in a planar state of applied functionality

The four lectures of R. Feynman


1. Photons - Corpuscles of Light
In the first lecture, Feynman describes the basic properties of photons which acts as a gentle lead-in to the subject of quantum electrodynamics. Feynman uses colloquial language to describe specialized and esoteric ideas to the laiety.  Feynman discusses how to measure the probability that a photon will reflect or transmit through a partially reflective piece of glass.
2. Fits of Reflection and Transmission - Quantum Behaviour
In the second lecture, Feynman looks at the different paths a photon can take as it travels from one point to another and how this affects phenomena like reflection and diffraction.
3. Electrons and Their interactions
The third lecture describes quantum phenomena such as the famous double-slit experiment and Werner Heisenberg's uncertainty principle, thus describing the transmission and reflection of photons. It also introduces his famous "Feynman diagrams" and how quantum electrodynamics describes the interactions of subatomic particles.
4. New Queries
In the fourth lecture, Feynman discusses the meaning of quantum electrodynamics and some of its problems. He then describes "the rest of physics", giving a brief look at quantum chromodynamics, the weak interaction and gravity, and how they relate to quantum electrodynamics. 

QED: The Strange Theory of Light and Matter (1985) is an adaptation for the general reader of four lectures on quantum electrodynamics (QED) by Richard Feynman (1918-1988).





We have discussed the properties of QLD and differentiated as well as possible the need for examining these characteristics and emulating them in a Planar System using Virtual Machine composition.  This requirement seems to be overlooked, but as solitary performers we are emulating this material the best that we can under poorly equipped and unfunded conditions.  We had recommended Project Franchising of specialists but as yet we have not heard a positive response to this, although a great deal of mapping and emulation technique would generate a positive move toward quantum computing.  JM 12/19/16



Virtual Glass composites require the use of highly specified lens which can not be utilized until the refinement of Manifolds is performed using quantum computing.


People are generally afraid of new technology but we believe the Owner of the Universe is always many steps ahead of the requirement in making certain that people are ready for the experience of microwaves, agricultural hybridization and many other changes in outer space, inner space and undersea pressures, etc.. Packaging in nanolayers is more effective than the 21 layers of a spacesuit.




People are always asking for the latest developments in the unification of this theory with that theory, and they don't give us a chance to tell them anything about what we know pretty well. They always want to know the things we don't know. — Richard Feynman

An Emulation model or mathematical study of the concept of Quonics is not the same as producing the actual result in QLD.  However we are bound by good authority that this is the ultimate goal of the study of particles and QLD Energy as a green technology.



Metagame analysis‌ involves framing a problem situation as a strategic game in which participants try to realise their objectives by means of the options available to them. The subsequent meta-analysis of this game gives insight in possible strategies and their outcome.
Identify all sanctions that exist to deter the unilateral improvements. A sanction against an improvement is a possible reaction to an improvement by the stakeholders who were not involved in the improvement. It is such that the stakeholder who was involved in the improvement finds the sanction not preferred to the particular scenario, making it not worthwhile for that stakeholder to have helped with the improvement. The general "law of stability" to be used in scenario analysis is: for a scenario to be stable, it is necessary for each credible improvement to be deterred by a credible sanction (Howard 1989, pp. 251) Steps 1 to 3 need to be repeated to analyse some additional scenarios. When a number of scenarios have been analysed, one can proceed to the next step:   
Mapping of:  
The present scenario, which may differ from the Status Quo as it incorporates the intentions that are expressed by the stakeholders to change their plans; the Status Quo necessarily remains the same, but the present scenario may change as stakeholders interact and influence each others plans.
• The positions of different stakeholders, being the scenarios they would like others to agree to. Similar to the present scenario, positions may change through interaction.
• Compromises between two stakeholders, defined as scenarios that, while not the position of either, are preferred by both to the other’s position. A compromise does not necessarily have to involve all stakeholders.
• Conflict points, defined as scenarios that stakeholders might move to in trying to force others to accept their positions. Wikipedia
                                                                                                  
The Quantum use of the Manifold to utilize the properties of the Quantum Dot are the subject of amorphic and amorporphic lens and other topics to follow...
read also:

Disclaimer: Blog material is presented as the basis of discussion material and is not to be construed as advice, counsel or education, and may at times be misconstrued if read in a context different than the writer's intent. No portion of this blog has been knowingly reproduced. Any resemblance to a specific company or entity is purely coincidental



Notes:

Our favorite quotation is "Quality is Job ONE," but here we point to the Virtual Glass theory of Qve as the buildout of a Quantum based Virtual Machine, with the idea that no Universe is ever complete and no adaptation requirement more far-reaching than the Agile Manifesto. It is far and away not related to the idealism or egotism of any group or entity, political or otherwise.  How do you IMPUTE a PI Rate?  discussed next...











Thursday, December 15, 2016

Qve Virtual Glass: The Power to Remake Tomorrow

VGL
Virtual Glass and the Commutative Lens


SRGEN: Time and Maps: Scoping Requirements


GAP Qve

Emulation Modeling Discussed




Emulation Modeling is the business of
Emulation for Logic Validation, used to emulate hardware in manufacturing automation
Meta model, emulators are often known as meta-models in engineering.

Subject:
We are looking at the branch emulation within the design of the Qve Quantum Cube based on QLD Energy. 

Background Data:

Dot your i's and cross your t's

Commutative Properties: A corresponding property exists for binary relations; a binary relation is said to be symmetric if the relation applies regardless of the order over some set; for example, equality is symmetric as two mathematical objects are equal regardless of the order of the two; The commutative property (or commutative law) is a property generally associated with binary operations and functions. If the commutative property holds for a pair of elements under a certain binary operation then the two elements are said to commute under that operation; Wikipedia

Cross Product: In mathematics and vector algebra, the cross product or vector product (occasionally directed area product to emphasize the geometric significance) is a binary operation on two vectors in three-dimensional space (R3) and is denoted by the symbol ×. Given two linearly independent vectors a and b, the cross product, a × b, is a vector that is perpendicular to both a and b and therefore normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with dot product (projection product).  Wikipedia

Modeling:

A good model of an abstract concept can sometimes be a solid model.  But it is also true that some of the associative properties of an object can be buried under the USE of the state map that resolves or permits their use.  For example, an Owner's Manual tells you how to insert the key into the starter of a car.  It does not tell you how to make a key nor does it tell you how to craft a lock and use the key-lock system to jump a starter.  These are separate requirements to enable some security for your automobile.



The information about this is below the level of the Use Map.  But the adaptive information that let's you transform a profitable adaptation of this idea is below the level of the assembly.

Everything in the earth has electricity in it in some form.  There are two concepts that are important about this content:  one is that it is dependent on a Meta format and two is that the space it occupies is grounded or conditioned in some way.  This is always going to be true no matter what brand of String is deployed.  Flat atoms can rotate electrons but they have power in them pushed by an energy source. It might start with a tap dance but depending on the device it can have a lot of push.

That, however, is not exactly what we want to model here.  Instead, we're headed toward Meta Glass and distributive power.  Because Packaging is Everything in TOE.



The Shape Shifting Gaga:
Foundations for the many relations between the two theories were put in place during the early part of the 1950s, as part of the business of laying the foundations of algebraic geometry to include, for example, techniques from Hodge theory. The major paper consolidating the theory was Géometrie Algébrique et Géométrie Analytique Serre (1956) by Serre, now usually referred to as GAGA. It proves general results that relate classes of algebraic varieties, regular morphisms and sheaves with classes of analytic spaces, holomorphic mappings and sheaves. It reduces all of these to the comparison of categories of sheaves.
Nowadays the phrase GAGA-style result is used for any theorem of comparison, allowing passage between a category of objects from algebraic geometry, and their morphisms, to a well-defined subcategory of analytic geometry objects and holomorphic mappings.



 



The underlying bios and the environment need to match in order to satisfy the space requirements of a Quantum based solution.  And what this means is that the Time and Motion of the bios or form of the underlying has to be appropriately modulated and insulated from the active state dynamic of the Object or Person.  And it also means that the Timing and gearing that operates both the Space and the State has to be regulated and able to support the requirements.   A person is given access to a cube space and is able to act upon objects.



In addition to the requirements it must be a three dimensional space, even if the space is very thinly drawn.  So we have been demonstrating that all virtual machines must be three tiered, and that is to allow room for time and motion.


What does that have to do with a Person? 

In the world of QLD gear and tools enable a  person by utilizing a bios that is more like a plant state bios; Protein biosynthesis, although very similar, is different for eukaryotes.



Thus, the origin of eukaryotes by endosymbiotic processes has been broadly recognized . Mitochondria and plastids have been known to originate from a bacterial ancestor during parallel adaptation to anaerobiosis. However, there still remains a greater need in assessing the question of how much eukaryotic complexity is being originated via an implementation of these symbiogenetic theories Microfilamental structures composed of actin and actin binding proteins, e.g., α-actinin, fimbrin, filamin are present in submembraneous cortical layers and bundles, as well. Motor proteins of microtubules, e.g., dynein or kinesin and actin, e.g., myosins provide dynamic character of the network.(metabolic.)





The system works like the Starter on the car and operates like a battery that stores energy.  It is based on photosynthetic processes which are anaerobic and do not require water or air.

The RNA is encrypted and acts like a Key which turns the starter engine and keeps it firing up the cell to an active state.  It doesn't hurt anymore than your cells are noticeable now and they can't get damaged.  All of your personal identifying characteristics are locked up tight in the way the packaging was done, and can't be tampered with.  A precise image is restorable under the lock and key of the Owner of the Universe.  You are you, but have an enormous number of processor capabilities available.  Can you drive?  Better than ever.  Because the power of GEAR and TOOLS is essential to the Flat Cloud functionality.



Your PROXY can have transformative properties and you can replicate or clone in order to work from various sides of a problem.  This copy goes away, and the system knows its a copy. You can also apply a patten to a proxy, allowing a proxy self to go to a tiny scale.

The format of a person in the STATE System may also be shape shifting which gives persons the opportunity to conform to work requirements that cause them to use some transmutational properties like Xmen to stretch, grow extra strong, and perform numerous tasks while in this ROLE.  They can roll together and perform tasks in combination with one another.  None of this activity has an active nuclear requirement within it, making it unable to break down and cause any harm.  (Other depictions found here)

The ability to have an active Intelligence comes from processors which are better than the ones we currently have.  This gives us both dynamic capability physically and mentally.

We can return to an ordinary role shape any time we want to and based upon our work we simply may not care or be daunted by appearances any more.  The system will protect the functionality and capability of the person.  There are a great many dynamic properties of the system and too many roles to try to describe.


Persons have Chirality which is a type of State that demonstrates differences in the left side to the right side like handprints and other indications, and this is one principle that distinguishes persons from objects.  We do not know everything about this because one of the principles of Security is the bios pathway is inviolable.

We have discussed a few characteristics of the bios in order to make way for an Object discussion which is not about a Person, and fields which are required.  We made reference to the bios in Scope requirements and suggest we are not experts here, and have kept a minimal discussion.  It is complexly made and compressed to a string basis that is containerized.  It is not available to anyone.

The shape shifting Gaga is the property definition of shapes.  It's not a zoo it's a process that let's us be Mutable, according to our need in the system.


Objects, Glass, Fields in Qve

Let's go back and look at the Mayan Theorem because pyramids power cubes in Quantum and we need to look at the way the Quantum Cube advances in knowledge, technology and new sciences.  We also have to understand shape shifting, which has to do with Meta glass materials and how this is an advantage.  Remember this is based on QLD, and there are no metals or thermo-dynamics involved in terms of atomic structures.  There are instead quark valence combinations that have properties by nature of their type.  Quarks are originally part of the atomic nucleus but here they are in a ground state in order to be motivated to use.

Quantum Dots are nanos packaged into an empty shell capable of being made into the structural compositions for objects.  Quarks motivate these Dots and Objects using drivers called Quonics, which are programmable. Cells are made and packaged in the String format of the flat atom for photosynthetic virtualization which gives the object its appearance.




Objects are built and made in a Virtual City setting in a Production Cube.  That is the primary work and this production enables games and entertainment as well.  No person is the object of a game or product, but may operate a role through an autobody.  An autobody can be like an actor or a vehicle or a concept (undefined) to which an individual is proxied.

The object of the system or the primary goal is to preserve and provide a residence for populations to serve the Owner's interests in furthering the value of the universe in a new order of Quantum.  Due to Flat Cloud engineering this residence and production site is not available to external parties and both unfindable and untraceable.  Leaving the premise of the Cube requires the use of an autobody.  No one can be lost from the System and only special teams would go offsite to generate a new build.  Otherwise all of the activities are emulated from the Cube and the personal cube combinations.

The best example of the Mayan dominion is our Demand Diagram demonstrating movement through virtual dynamics.  We use numbers to explain what happens next and why.



It doesn't matter how many cubes are stacked in the dynamic, the nesting of cubes in no way affects their accessibility.  Once a class of cube is outfitted it can be replicated.  The person is assigned access and they can utilize the cube.  The cube is like your computer except you work there, play there, combine with teams, and everything comes to you. 

You have the feeling of motion, freedom, traveling and other normal activities.  But you in fact never leave the spot where you live, except if you are assigned a mobile function.

You can advance the number of cubes you have access to by acquiring a certain class or subset of skills giving you more cubes to access.

Branches stretch across the cubes and inside the cubes you activate the functionality of the work you are assigned.  An entire world opens up to you.

This Quantum world is called ONE and it is accessible to everyone. Persons have different roles in the system and it can be taken offline and persons go into dormition and brought back up and they awaken again.  This is much safer and it is easy for the system to bring everyone up to date.  Within this system, there is no more procreation because the bios is asexual and does not reproduce, it simply regenerates.

People will come into the system as it is building, as it is sitting now as an unactivated but fully tested Schema.  Persons will then have a complete reference to building in it and designing in it.




The functionality of it not only makes beautiful and dynamic objects but complex and never before seen articles.

The demand for complexity grows over time as does the speed of the process, but the learning curve is perfectly attuned to each individual.  This environment makes it safe to work with particles and generate uniform and syncopated products.

As the demand scale increases the tooling and the gear is updated. Persons work on every part of the system, and it is planned for many active learning stages.  There is no child too small or person to elderly to function here, everyone is the same in that sense.

Equipment similar to cameras with advanced settings activate cells and allow color reproduction on a quantum scale.  There is a great deal of detailed work that starts on the beginner scale as everyone has to learn the system.  Everyone has plenty of company and can ask questions with very good help.  Learning is important!

When you first came into this world you had to learn to walk and run, play and decipher symbols to read, write and compute.  This is no different.  It may take you seven years to feel good, competent and well developed. The basic requirements are there, after that everything has to be built.

The first idea that we should take a look at for branching and emulation in virtual glass is to see the dynamic generated by price change because we found many of the ideas of the way fields are used and relationships here that people are familiar with. Different mechanics in the diagram of price change operate dynamics in the Cube. (This is simplistic but it gives a dimensional and objective value to the work.)




There are four changes in the price domain that we measured and tracked.  We have a perfect distribution of these changes and could see their effect.  All we are doing is moving from one rung of our cube to the next to make it bigger.  But in doing so the entire cube is shape shifting in the interior dynamic.  You can't get hurt because you can size with it or x and pass through it (x or size.)  No one is trapped as they pass through the system cubes in whatever series they are assigned. (We're not going to get very detailed here.)

However, here is the steering wheel for some more complex layers.

Technical Requirements for Virtual Glass in a Defined Meta Field

Glass in the META layers of Qve is complex, but you wouldn't know by looking at it.  It contains multiple patterns for functional performance.  There is a Qve Glass Lab and if this is your area, you work on Glass.  Glass is a META performance layer for the Cube, the Cube plain, channels, windows, and everything made.  Glass is a String composition that is very proprietary and when persons need META Materials they order it.

Let's see how we defined our field and everything else.  (We are obviously being simplistic but in reality it is a complex task of layering meta components and understanding how everything fits and works together.  So branching and braiding is the task that builds Qve Glass.)

If we ask for an Oak panel, we're getting glass.  It is energy correlated and bound together with the original Oak molecular structure that we can pattern with tools and get to act like Oak bending it around any form we wish to use virtually.  We can lock the pattern so that it will not shift after we have deployed it.

If we take our Steering Wheel we can use a wheel within a wheel to drive multiple dimensional tasks of the oak and make practically anything.  So in other words  we could make an ordinary object like a desk with a nook simply by programming our CadCam patterning to bend the Qve Glass and shape it.  It will be flat, we will see it dimensionally and use it dimensionally.  We can program it to open and present contents by touch.


Let's take a look at our Field and State.  When we shifted the branch on the Manifold we raised the field and moved the state.  When we use all of the same performance standards we can move back and forth in the analysis and see how we can move and operate it.



You can install this desk as an app in your Cube and motivate it with the same windows app effect as the rest of your cube content.  Working with the branches however, you can see that when you ran production you set the frame, invested the Meta Content, turned the manifold wheel, ran the production conversion and built a desk.  A desk can be considered a set of cubes and multi-cube tasking is something that may make desks look different in the future.  Our little iconic groupings are a task conscious idea that helps us identify where we are in branch functionality.  You can see that the project is finished in a clock moment.



The idea of wheels within wheels does more than one layer of fabrication and content arrangement and assembly.  We may have a product that takes more than one kind of glass and weaves it and has complex tasking  It may take several subassemblies to task and develop.  This means that we may need to use our mapping arrangement.  No one will point to Virtual City and say: oh look, the Flash made me a desk, but the idea of virtual reality tools is there.  And the Flash taught us a lot about thinking in Quantum and the use of properties.  IT's fun learning.  And IT has bigger implications for design and production. But in QLD there are no conflicting sides to break down the process.


In reality a lot of stuff happens in a split second that needs to be tested beforehand.  Part of it is the way you arrange subassemblies and the other part is the way you arrange production.  The key map has the dynamics of subassemblies and the state map has the dynamics of the project.

If we just follow the large numbers of 1 and 2 we can work through the transition idea.  It is important to learn how to trace branch activity of processes. When we motivate the transition of production we are moving across the demand spectrum.  There are two things that happen when we receive an Order.  We incur conversion in our Leads and we setup a Production Conversion to BOOK and close the order. (Briefly.)  We took all of this activity apart metrically so we could have a good look at it.  We have to get used to differences when we look at activity and trace them to the way jobs perform and finish.  It doesn't matter if we're making glass or a product we have to think the same way.


When we go across the manifold with a transition we do it in two steps.  First we commit the order to the Prom, then we transit it through the matrix of Production. When we close the Gap the Order is complete.  There are many things to notice here.  We generated conversion and we completed the transformation.  The way we strategize the Order affects the Margin by the delivery of the packets to the production.  Here we went up to the manifold and superimposed two bits.


This is the way Conversion operates.  It takes the primary metrics and passes them through turning, tuning and timing to get fully loaded rate. We used the FV Price of 131.04 and gave ourselves a higher risk rate, to net the same Selling Price hopefully achieving the 81%. You can see that we have plotted our investment in our Conversion to get the leverage we need.  The numbers tell us what we're doing wrong or right and what our active branches are doing.  We might note that within our Risk Contingency is the opportunity cost of capital equipment.

Now we have to look at a lot of numbers, but still we just want to focus on the large 1's and follow the transition.  But here we're branching to the subassemblies, watching the state and key assembly, making certain that our progression is turning at the correct rate, and closing the GAP with our dynamic of 14.  There are so many things to look at and measure that we want to understand our branches and what our metrics mean so that the system will throw flags if necessary.   In fact, it is so fast, that we need our Proxy in there to stop or slow the process down temporarily to make corrections.  If we have the proper tools we can quit demonstrating the measuring of the production process and focus on measuring the product requirement.  It may take some real time to do that.




We need to take a look at all of the functions and understand what they do in another composition that is hopefully more interactive so we can follow the trace of the active dimension better.  The state metric changed from 10.332 to 10.734 which is the .402 transition that signifies the work performed.  Fortunately once we get used to branch roots we know what to think about a number.  If we read the original Theta correctly we are going to run the clock in a 2-1 shift and go to the branch, then make a progression (in the final theta) transitioning the product to the post.  When the Gap closed we went from 48 to 38 and this reduced our Theta to the 995 normal.  These are metric indicators.

The object is turning on a rate and traversing the timelines setup for production.  As it does the elements that get added to production are being activated and the glass magic is at work.  It's all great when it works, then we call it magic. 1.72-.06 = 1.66 so we are turning our glass in the transition by .72 as the object moves across the spectrum.


In order to get our branches out of the box we need to complete the work of relating the pascal matrix to the operations of the transformation and other process requirements in a cube formation.  Hopefully we've covered all the bases as we demonstrated the 50,000 foot spectrum of Time and Motion in Quantum Qve.


We closed our project and if we hit our metrics right we successfully built a cube Object in Qld Science and Technology.  We used shape shifting and subassembly but did not explore in depth how we could drive the idea.
  
We have done more work on this subject, but will save it for:

Qve Virtual Glass: Changing the Shape of Things to Come


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