Summaries included: Labels
SRGEN: Scoping Requirements
SRQEM: QLD Energy Machine
SRMM: Maps and Models
Time and Maps: Scoping Requirements for Quantum Virtual Emulation/Enterprise
Time and Maps: Scoping Requirements
The Content of Qve may be described as a Time and Motion Paradigm, as it is dependent on the
process of somethings not yet invented. These areas are relating to Convergence, Assignment, Authority, Means, Power configuration, Green Technologies, New Virtual Design, String Content and thin slicing and connectors. Designing META spaces and QveMETAframe is at the top of the list. While the list seems overwhelming the Scope of Projects often builds from the underlying theory of new engineering concepts and progressions that can be made.
New Engineering Principles may include:
META design proceeds based on the way you can engineer the idea safely. META Materials can replace the existing material structure of machines and create Virtual Flat Cloud production. The use of QLD Energy particle string will focus green energy on specific work, in a smooth and manifold workable agile and adaptive product. The redistribution of power packaged as nano dots would enable distribution of a server based product. Delivery of wave packets verses the conduit of electrical power is the chore of getting battery contents to be reframed as dashing packages and then dot receptacles.
The workable notion of flat cloud engineering is based on virtual glass and compositing a lens for working in a very thin minted condition with a three tier machine composition. Because of this we believe that science and industry will get on the same page, as virtual machines will be produced directly from applications that previously were workable only to industry as a design application. Examples of this are Visio and CadCam. We have made several references in our past research to the block universe and do consider this quantum theory of the virtual city as a Quantum Cube.
SRQEM: QLD Energy Machine Quantum Cube and SRQEM QLD Energy Machine
We began by defining the cube and the models used to produce cube content.
- Quantum Cube of the QLD Energy Machine is the interior cube
- Business Model for the External Cube (other models may demonstrate the external cube) is [purposed] that we can model placement of both the external drivers and the internal drivers
- There are specific maps generated for the topology of the Cube, called the State Map and the Key Map. We used actual geo-physical maps for these which include a Greek map of Argos (extended area) and the Key map from the Flagler Railroad based on the dim. of the map
- enables placement of drivers and other requirements into the cube which would otherwise not present characteristics
- Other notes include: QLD Fusion, Flat Cloud, Timeline, Manifold
- The fact that we have selected the State Map, defined the State with a Foundation Key and then further defined a Key Map for the Placement of Objects has allowed us to define the Production Matrix.
- This same application can be used for defining the frames and transitioning the frames of objects. The Manifold supplies the controls for the timing (and scaling) of features
SRMM: Maps and Models SRMM: Maps and Models
The theory that we have been espousing is that QLD methodology (explained)
http://iaglcp.blogspot.com/2016/12/list-of-corrections-to-published-qev.html (Corrections blog)
The reason that Maps and Models are so important is that they can get us around complex equations with a real VIEW toward how the operations or functionality is working. The key here is that branching is not only important in a series of operations but that these numbers have branch capability. (Progressions explained.)
The best way to discuss the idea of virtual production is to demonstrate how easily maps, metrics, matrix and models work hand in hand; ISO standards not yet defined, our methods explained.
Images, Movies and characterizations are used, as well as design models that are not our own, do not represent a commercial property to us but used for scientific demonstration only.
Quantum cycles have to be thought out carefully and relational tools and objects may help.
We have to remember that we are converging into a predefined space but that there are standards involved. These standards relate closely to Pascal and we can relate our mappings and models to Pascal so we have an inherent reference point. Working TOOLS along with a type of middleware GEAR could be derived from a Game Theory Cube. By working through QLD Science the dynamics of the machines become more tangible. Virtual scale and Meta scale, metrics and statistical inferences are all mathematical notions that work together.
Because of extensive branch work and modeling the layers of Pascal's Triangle were identified and linked to the model partly. While it is good to think flat, it is not good to think there is no dimension here, always think COIN. One reason is because a coin has three sides to begin with and the colonial coin was different. It was 1/3 of $1which leads us back to Pascal.
The desire of the Owner of the Universe to produce a Quantum Virtual Emulation and Enterprise Model was expressed to us as the initial build of the Quantum Universe. But Authorization must come in Stakeholder agreement and a decision for ONE. This is because the String Basis change is conditional to the full participation of Qve in QLD.
New topics: coming! Expanding the Concepts of QLD
to be expanded topically
New Topics
Index: Future Pages
DPC Features
Quonics and the Unified Theory
explained as a Feature
of Power Intelligent Quantum
Science; Photosynthesis and
Green Technology
II. Virtual City: Expanding the
Virtual Footprint
VCE Features
Time and Motion Tensors and Mathematical Knots, Virtual Machines commutative properties and
convergence in QLD Schema; Branching from Pascal, Use of Proxies
III. Virtual Glass and the Commutative
Lens
VGL Features
Scalar building, Properties of
Virtual Glasses, QLD Schema revisited
Triangulation of Space-Time
Properties, Timeline Branching and VRD
IV. Time and Engineering the Manifold:
Virtual Delivery Systems
MDS Features
What do Gates and Portals do; Problems of distributive systems
in Time
How might timelines exist in a Qve application.
V. Production: 1D, 2D, 3D, 4D, 5D, 6D, 7D, 8D? Yes, 8D
PDS Features
described as the new processor and framing concept in Qve
VI. Encryption: Maps, Models and Mirrors
EMS Features
Where is the mirror and how is it
used
Best practice idea about
encryption
Speed and Matrix definitions
Some of our original content on Quantum Qve is published here:
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