Tuesday, December 20, 2016

Managing the Adaptive Cycles of Qve

MDS

Time and Engineering the Manifold: Virtual Delivery Systems


SRGEN: Time and Maps: Scoping Requirements



GAP Qve

While learning about the Cycles of Qve it dawned on us that if Productions were like a Media Device Editor, machines and other products could be made so differently.  We realized that with a different META String base and Photocells the process could be arranged very similarly.  Qve Virtual Machines would be dependent on the production of glass with composite lens. (We are emulating the process of production within the Quantum Cube using Pascal Branching.)

As we are not Lens experts we can only touch on the topic, but the theory of particle string allows for the production of objects in a 3D Graphic Quantum Computer.  This means that many different effects can be produced in the META based materials that allow for unique quality of attributes or properties.  In this area with the requirements based on having fast LENS capability, the Manifold process would be indispensable to the quality of Virtual Glass. Because of the way the underlying string is managed, this process can be very smooth and ambiently controlled.

But some of the more agile and adaptive processes in Qve demand the use of Proxies in order to watch and to manipulate productions.  Here is where we developed the idea of our Flash Girl Proxy to manage and to create the agile requirements.



This process is only a demonstration of the complexity of what can be accomplished with IA processes.   Proxy Girl is like a bot but she is part of the complex design of the Manifold Production Site.  It is here that precision can happen.  Below when we recompiled our process, even mid-step we began to get a more precise run figure.  The green progression figure when read as a branch number tells us that the progression on the Fibonacci branch of Pascal triangulates to a grover branching process that ends in our Y value.  So the Work version of the Progression is 72, and the Proxy can start here in the Subassembly process.  Working with these kinds of Branches allows us to read mathematical progressions and develop a code pattern.  In fact, layers of analysis, have taught us how to develop precision.


A Breaker in the Process can occur here in the Pascal Branching Series, and make a break for the Proxy process that calls in subassemblies or produces more complex refinements of virtual glass.  Also the Breaker pattern is necessary to Disassemble or to Move objects, or to Change objects in Service.  What is getting to be more astonishing to us as we recompile our process, is that branch magic is making our numbers more readable and the process becomes easier since metrics matrix, and maths are all on the same readable planar system.  The numbers speak to the events that occur.



This Process Emulation Step brings all of the Qve concepts into ONE focal arena and allows the process to develop the Conditions applicable to the specific production requirement.  These processes can be motivated with both Quantum Sound and Light engineering.

Many of these same ideas about LENS can also produce affects in Virtual Glass that attribute to the way glass can be scaled and used as architecture.  Also it contributes to the way this process can be used to produce items that have natural and intricate beauty.



Background ideas:
Aspheric versus Amorphic Lens: Virtual Glass comparative information
an·a·mor·phic‌ (ăn′ə-môr′fĭk) ‌adj.‌
Relating to, having, or producing different optical imaging effects along mutually perpendicular radii: ‌an anamorphic lens.


a·spher·ic‌ (ā-sfîr′ĭk, ā-sfĕr′-) also ‌a·spher·i·cal‌ (-ĭ-kəl)
‌adj.‌ Varying slightly from sphericity and having only slight aberration, as a lens

Testing of aspheric lens system (Wikipedia)

The world's first commercial, mass produced aspheric lens element was manufactured by Elgeet for use in the Golden Navitar 12 mm f/1.2 wide angle lens for use on 16 mm movie cameras in 1956. This lens received a great deal of industry acclaim during its day. The aspheric elements were created by the use of a membrane polishing technique


The optical quality of a lens system can be tested in an optics or physics laboratory using bench apertures, optic tubes, lenses, and a source. Refractive and reflective optical properties can be tabulated as a function of wavelength, to approximate system performances; tolerances and errors can also be evaluated. In addition to focal integrity, aspheric lens systems can be tested for aberrations before being deployed
The use of interferometers has become a standard method of testing optical surfaces. Typical interferometer testing is done for flat and spherical optical elements. The use of a null corrector in the test can remove the aspheric component of the surface and allow testing using a flat or spherical reference




Types of projection‌
There are two main types of anamorphosis: ‌perspective‌ (oblique) and ‌mirror‌ (catoptric).Examples of ‌perspectival anamorphosis‌ date to the early Renaissance (fifteenth century).Examples of ‌mirror anamorphosis‌ were first created in the late Renaissance (sixteenth century). With mirror anamorphosis, a conical or cylindrical mirror is placed on the drawing or painting to transform a flat distorted image into a three-dimensional picture that can be viewed from many angles. The deformed image is painted on a plane surface surrounding the mirror. 


Also Read:

The Imputed Model of PI Ano

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