Friday, December 9, 2016

SRMM: Maps and Models

The Scope Requirements for Maps and Models develop out of the requirement to work in Euclidean spaces.  These spaces are undefined, require a kind of conditioning to a soft META frame within a Quantum Based Cube.  Again, the String design that we are modeling is QLD which is different from QED is based on this short description:

The theory that we have been espousing is that QLD methodology would remove the conflicts found in QED that may inhibit effective use of Virtual Machines and Quantum Computing. Also the Manifold approach may enhance SPEED of processing at the nanotechnology level.  QLD methodology may require a flat hydrogen atom which is an empty shell packaged with nanos "running" a daisy rho electron sequence. We have considered that the planar use of this technology may be more ideal.  See Time and Motion: a space dynamic
http://iaglcp.blogspot.com/2016/12/list-of-corrections-to-published-qev.html

The reason that Maps and Models are so important is that they can get us around complex equations with a real VIEW toward how the operations or functionality is working.  The key here is that branching is not only important in a series of operations but that these numbers have branch capability.  Branch capability is a highly valued programming requirement and in Quantum it is amazing.  The number sequence is important but we will learn later that mapping lets us call our sequencing without getting numerically confused.  But the two kinds of PI (circular 3.1416 and square PY 1.414 or sum 4.555 gets us around corners and helpful in triangulation.)


The progression that produces conversion is related to d, but this variable is confusing.  To us, d is the dynamic of 14 or 15 and the object is 17.  This is always a problem so we keep our key handy. We call this 1.7227 the progression of d that motivates the object to the map. (It is actually pointing to the key map like this 1.7 object to 227 key)  There are two topological maps that we use to define this general cube space:  the State Map (11587) and the Key Map (225) [sum is 11812 which is like max but there are bounds in there and the clock11].  The actual Matrix Key is the definition of our Variables and there are 6 x 12(72) variables we are working with in the inner cube and a set of 80 column variables associated with the outer cube. (These numbers shift a bit, branch and do tricks.  If you are an accountant it's a bit fussy, but if you are a programmer it has good branch logic.)  The State Map is also providing a bound of alpha 11.5/2 and the foil of 115.)  Inside this Progression of d we see the 403 transition number that we use in this dynamic composition.  Also please note that the number 3 is great: It's very quantum compatible with a superimposed bit and very convertible to 1, and a good triangular reference that can survive as a conversion remainder.

This graphic is standard in our process and calculates the midpoint. The Focus from the Foundation or State Mapping is off 1.3 to the defined midpoint which is a Rho Arc from our Regression Calculation.  Our Cube midpoint is around 211.  These conversion metric differences have to be considered for awhile and allow refinements to come about later or in the interim be aware there are possible changes in the way configurations will come about.  When a new process is being invented the likelihood of changes impacting everything is very HIGH! However this concept lets us center our cube inside of the state mapping and also use the key map to define it. We have a lot of modeling application to demonstrate.


We use imagery to develop and define this theory of applying a proxy arrangement to the building process.  We have defined variables and tested our ideas mathematically to see if they make sense.
By doing this we have come to workable solutions.  The best way to discuss the idea of virtual production is to demonstrate how easily maps, metrics, matrix and models work hand in hand.

We do not know what the ISO standards related to this depiction will become.  We are researching the concepts and delivering our findings, and using methods we have learned, but they may not correspond to the way a more formal definition would deliver them.  Also, standard formulations that people in the scientific or industrial based engineering are used to could conflict with the way we design our keys and constructions.  Please bear with us but we feel we have done a good job in defining the Quantum Cube constructively and demonstrating functionality.  These scope definitions are based on our brand of intelligence which of course may develop significantly. (We are not trying to set the standards.)

We are not showing you every step of our calculations.  But comparing properties helps to show that these formulations are constructive within the Excel Model. 


Inside of our little image we are showing  a lot of ideas.  The first map is our Key map developed from the Flagler Railroad of the 1800's.  We are also showing the Time and Motion model of the Cube which is a Graphic that defines space in conjunction with the Key Map and is used to develop Objects.  We are showing three other concepts:  Intelligent Artiface, Flags and a Columnar Production Site which uses the 80 column external cube reference.  Time and Motion Dynamics use all of these things which permit the use of proxies and manifold design.  It allows us to be certain that the little models that operate the interface requirements are up to speed and conform to the requirements to be operating within the QveMETAframe environment.  IA is used as the theory that we can use an object intelligently to describe to us all of the functionality and instructions to make the process workable for others.  We can send our little birds out to dance on the branches, throw flags and introduce concepts.  Since we are not commercializing anything, we are using familiar characters to remind us of properties and we think it's like an advertisement for the real author.

Likewise we use the Muppets to demonstrate certain concepts all the time.  Their familiarity is helpful because their topics come up a lot.  We also use movie ideas from time to time.  And quantum cycles have to be thought out carefully because there is a lot riding on it.  We often point to Henry Ford's Model T which started from a bicycle, but now it's like putting the whole business onto a bicycle.



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